Eternal card. Eternal card game

release date2017 DeveloperDire Wolf Digital PublisherMail.Ru Group Platforms Play on Android and iOS

Play Eternal

Once upon a time there was a desktop non-virtual card game Magic the Gathering. She captured her niche audience and made money from the sale of boosters. But at one point, Blizzard decided to make a computer card game with slightly simplified MtG mechanics - Hearthstone.

HS became wildly popular and opened up a hitherto unclaimed genre of computer card games for developers. In the wake of this success, many studios began to create their own versions, relying heavily on Hearthstone, since its simplification of mechanics became, in fact, one of the decisive factors in popularity.

And today we will look at a game that decided to take ideas from Hearthstone and Magic the Gathering called Eternal. It appeared on Steam in November 2016 and, judging by the reviews, the players even liked it. It was made by the same people who developed The Elder Scrolls Legends.

Game process

When you get into the game, a fairly standard training starts, during which we are also told the history of the Eternal world. The game is as visually similar to Hearthstone as possible, the developers even copied the clickable interactive features on the table. However, the gameplay itself is almost a complete copy of Magic the Gathering.

Unlike Hearthstone, where you gain one mana each turn, here mana is a separate card. They also fall absolutely randomly from the deck and have a few more colors, but more on that later. Each turn, you can use one mana card to replenish your total supply, and then play a creature, spell, or weapon for those same points.

But the mana itself comes in several colors and is called "sigil" here. Let's take a look at an example:

Before your eyes is a card that costs 3 mana, with multi-colored circles on top. They indicate what color and how many sigils you need in order to cast it. That is, you need to have a total mana pool of 3, and at least 1 yellow sigil and 1 blue sigil. Only with this set you are able to control this card.

With the drawing of cards sorted out. Next, the game mechanics that migrated from MtG enter the battle, which also needs to be chewed. The move here is not one-sided, as in Hearthstone, when you attack, and then calmly drink tea while waiting for the enemy.

Each move is divided into 2 components - attack and defense. Your unit on the battlefield can only make one attack or one defensive action. At the same time, you cannot choose where exactly to hit, in creatures or in the face. By default, if you attack, your card will always target the enemy hero.

Let's say you have selected the minions to hit and clicked "end turn". Now it's time to defend your opponent. He sees which cards are about to attack and can redirect the attack on his creatures. That is, explaining to the Xerams, every creature here is taunted by default, and therefore the provocation mechanic itself is not provided in the game.

And so, the enemy does not want his makeup to be damaged, and orders his creatures to intercept your attacks. He can substitute either one or as many units as you like under your striker. Thus, your minion's attack is divided by all the cards he chooses to oppose.

That is, if a creature has an attack of 7, and it hits three small ones with health 3, then the first will fly 3, the second 3, and the third 1.

And this is how the exchange happens. At the same time, at the beginning of each turn, the HP of all creatures is restored. And if you suddenly did not kill the card attacking you, then you will have to mess with it again from scratch.

In the review, it is much more difficult to explain this than to feel it with your own hands. But I hasten to please you, this is also a stripped-down Magic the Gathering system. There are all sorts of maps of the earth, supertypes, so we just considered this simplified version.

Creature types

Do not forget about the two types of creatures - flying and ground. Flying units are able to block both flying and ground units, while ground units block only similar ones.

An important point. If you have already attacked with a unit, then for the duration of the defense it becomes inactive, so often you have to choose how best to proceed, save the minion for defense or go on the offensive.

Education

Initially, you will need to complete the training on two heroes who only wield one type of sigil. In the future, you can finish off the rest and open all available sigils in this way.

Modes

Here, as in The Elder Scrolls Legends, the gameplay is divided into PvE and PvP. In the first case, you can go through both the basic campaign and purchase an additional one, or play an analogue of the arena with bots, but in which you need to make a deck in advance, and not choose from a random one.

Battles with players are displayed in a separate tab called "Versus Battle". Everything is pretty typical here - rating and simple battles, as well as the arena. The latter completely repeats Hearthstone with one single exception - you do not select cards from 3 possible ones, but from a whole booster. But the truth is that the contents of this booster are shuffled after each selection. You collect in this way a supply of 48 cards, and then what you have chosen, make up a deck of 45, in which 18 is reserved for sigil cards. Well, play up to 3 losses, increasing your reward with each victory.

And in my personal opinion, this is the most balanced mode here, because now we are smoothly moving on to the main drawback of Eternal - the size of the decks.

Decks and other features

You will have to make a deck for rating or PvE as much as 75 cards, which should contain both creatures and spells, as well as mana cards. Because of this, during the battle, sometimes a wild top deck randomly starts. When you have, say, a bunch of units up your sleeve, but no mana to cast them, or vice versa.

Up to 12 creatures are placed on the table itself, and 12 cards also fall from the local boosters. By donation, everything is about the same as everywhere else. Boosters, campaigns, entrance to the arena. The stump is clear that all this can be bought for gold (and by the way, it seems to be given out quite well at first).

Unfortunately, I won’t tell you about the local metas and imba decks, because you have to spend a lot of time studying. But seemingly flying creatures are sometimes good such game.

conclusions

And so, conclusions. Looks like Hearthstone, plays almost like Magic the Gathering. Therefore, if you ever wanted to switch to the original source, then Eternal can be a good intermediate link. I played all this time in the English original version, but the game is going to be published in Russia. The registration for the beta test has already begun, so feel free to apply.

The minimum number of cards in one deck is 75, and the maximum is 150 game cards plus power cards. There can be as many runes and other power cards that provide the necessary power points for the draw as you like, but the minimum value must be one third of the total number of cards. This ratio - 25 power cards to 75 in the deck - is enough for a fairly "grassroots" deck, that is, with an emphasis on inexpensive creatures and spells. In decks with an abundance of expensive cards, where it is important to gain a lot of power points as quickly as possible, the number of runes can be half, but such "decks" are more suitable for experienced players.

Start with the strongest cards

At the end of the campaign (and I strongly recommend doing this before going into PvP), you should already have an understanding of what “colors”, that is, world forces, you want to play. Do not experiment too much: one deck should contain no more than two types, in extreme cases - three. In addition, the game allows you to get hold of a couple of boosters for completing tasks, from which a couple of strong cards can fall out, around which you can build a deck.

The maximum number of copies of one card in a deck is four. But this does not mean that you should have four of each creature, spell or item. Most major cards are indeed best to have in abundance, but many require only one or two copies.


Use "filters" for efficient card selection

When you get to the screen for creating a new deck, do not rush - there are many different functions that are not striking. Even if you have already decided on your favorite world power, you should not leaf through the entire collection manually, this can only be useful as part of getting to know it. To quickly create the optimal deck and for a more convenient search for the necessary cards, use the "Additional Options" button: it is located to the right of the icons with rune types.

There you can filter your cards by the following parameters:

  • by cost: 0, 1, 2, 3, 4, 5 and 6+;
  • by quality: Common (gray marker), Uncommon (green marker), Rare (blue marker), Promo cards (purple marker) and Legendary (gold marker);
  • Campaign: Empty Throne, Bounty Hunt, Omens of Ancient;
  • by type: Power (runes and other power cards), Creatures, Items (weapons, relics and other artifacts) and Spells;
  • by belonging to the forces: five basic, "multi-force" and neutral.

You can also switch between the cards that you already have in your collection and all the rest, to understand what potential a particular deck has. By the way, in this display mode, you can even add cards that are missing to decks - you will get a kind of draft decks for the future.


Keep a close eye on deck stats

In addition to the "filters", there is another handy tool that will help you keep track of its balance already in the process of creating a deck - a statistical screen. You can get to it by the button located in the upper right corner under the "New Deck" button: it still displays the number of cards by value in the form of seven columns in real time.

It clearly shows how many cards of what type you have already collected, how the percentage is distributed according to their belonging to the world forces, as well as a complete list of cards indicating their number, sorted by cost from the cheapest to the most expensive (power cards that have no cost, stand at the end).

In this mode, by the way, it is quite possible to complete the deck, having a visual idea of ​​which cards are missing and which are too many. To add the same card to the deck, just click on the number indicating the amount, and to remove the extra one, click on the entire name.

Make sure that there are no expensive cards in the majority, otherwise it will be extremely tight in the early stages of the match. Try to distribute the cards evenly by cost so that you can build the game as flexible as possible. Of course, you won’t get a completely flat schedule, but this task is rarely set: aggressive decks will have more low-cost cards to increase variability in the early stages of the battle, but in the middle deck, the majority is usually given to cards costing 3-5 strength, since there is the greatest concentration according to the utility-value principle.

Try to match the number of spells and items with the number of units, otherwise you risk being left with an empty table. Creatures are the backbone of any CCG, and items without someone to apply them to are just useless. Spells can also help to defeat the enemy only if there is combat strength, otherwise they will only allow you to fight back for the time being.


Save the set of power cards for last

Once you've built the bulk of your deck of creatures, items, and spells, it's time to add the necessary power cards. Yes, it is better to do this at the end, when it is clear what the required amount will be discussed.

Power cards are automatically added to created decks by default. To disable this feature and take full control of the process yourself, go to Settings->Gameplay and put the first checkmark there (“Manual deck setup”).

In the game, at the opening hand, you can get one card of power, but if you choose to re-deal, you will get at least two, which is quite enough for aggressive decks, but extremely few for balanced and “late” decks. I advise you to make sure that there are at least 25 power cards in your deck (with a standard size of 75 cards). If the deck is "two-color", there should be 8-10 of each type, plus "two-color" and other power cards that are especially relevant in this case.

In case you don’t want to rely on luck alone, especially for the same dual decks, a neutral card is important Search for strength, which for the cost of one power point will allow you to draw a rune of your choice straight from the deck.


Apart from Seeking strength there are units and spells that let you draw a rune from the deck when you cast them. For example, there are spells Help, which have the ability to give you a certain rune from the deck and perform a certain action in addition to this.


There are also among the cards of power monuments, Thrones and Standards. Monuments give an empty rune and some effect, while the rest are useful only with "two-color" decks, as they give two runes at once. True, these runes may turn out to be "empty", that is, they will not add strength to you if certain conditions are not met.


Maybe there is something ready?

If you're still afraid to experiment with building your own deck, below are a few simple decks that will make you more or less confident.

Let's start with five basic decks that correspond to the five world forces:

  • Flame Deck- Emphasis on quick damage, both from spells and from weapons. Many powerful creatures, creatures with dash, suppression and additional damage. Almost all creatures have more attack than health.
  • Time Deck- desert-oriental aesthetics. Calculation for control, manipulation with runes, mutual reinforcement and "hunting". With creatures, the story is reversed: almost all have less damage than hit points.
  • Order Deck- a deck consisting of knights and their fighting friends. A significant amount of flying creatures and items that give flight, as well as imb armor.
  • Element Deck- air and snow-water creatures, some fly and beat, while others freeze, shackle and turn into a frog.
  • Shadow Deck- horns, vampires and other tricksters, unexpected spells, black magic, manipulation with the abyss.

When you decide to diversify these basic options, keep in mind that this lesson costs a special currency - Animatrix, and the ratio of the exchange rate for creation / dispersion is worse than in the exchangers in the 90s: ordinary cards cost 50 Animatrix, and give only 1; uncommon ones cost 100 and give 10; rare ones cost 800, give 200; promo cards cost 600, give 100; legendary cost 3200, give 800. There are also animated versions of the cards: they are much rarer and cost accordingly. In general, earning cards in battles and getting them from boosters is much more profitable than disenchanting them. And from those cards that we come across in the base decks, it is, of course, impossible to collect something incredible, otherwise the whole point of the game and pumping your skill would be lost.

So, here are some examples of inexpensive decks that you can build after a few weeks of playing. To quickly find the cards you need in the collection, just start typing their name in the search bar. Feel free to make your own changes to them: the main thing is to have the main cards on which the meta decks are built.

Review of the online game Eternal

Hardcore fans of computer card games are increasingly saying that they are fed up with the game or genre they are into. The task of Eternal is to preserve the depth of card strategies that have taken a place in the hearts of the players. Supplement the gameplay with the dynamics and quality of modern video games so that players far from the genre can enjoy the strategy. This is not an easy task for developers.

The online game Eternal stands out from the rest, everything is polished, worked out and intuitive. It strikes with the depth of the gameplay and how much there is to open. What opportunities are provided during the opponent's turn and what cunning plans can be conceived 3 or 4 moves ahead. The game offers many ways to combine cards, you can mix several different strategies to come to victory.

The coolest thing about Eternal is that if an experienced PC card game player is looking for new sensations, they will find them. If you have not played card strategies, then Eternal is a great chance to get acquainted with the genre. Everything is very intuitive, there are descriptions on the cards, interesting combinations occur.

Eternal is a high-profile release in the world of collectible card games, being developed by the Dire Wolf studio, which already has a similar TES: Legends on its account. To find out which is better, you need to sign up for the beta, while receiving gifts.

Description

In the Eternal KKI, the entire collection can be collected for free and in a not very long time, which is rare. Pleasantly surprised by the ease of obtaining cards and modes, including traditional ones:

  1. PVE (against the computer): Campaign, Trial, Forge of Worlds;
  2. PvP (against a human-controlled hero): Normal, Ranked, Skirmish.

The Eternal card game looks pretty clear, you can play without really delving into it - almost fully play. For a quick start, there are paid packs - "Pioneer Pack" and "Lord's Pack", which differ in content and price.

Eternal contains 5 types of resources, indicated by colors: red, purple, yellow, green and blue. All cards have classic parameters - attack and defense, type and rarity:

  • ordinary - white;
  • unusual - green;
  • rare - blue;
  • legendary - yellow.

The menu is very easy to search. In addition to creature cards, there are also resource cards (power), weapons (weapon) - different items to put on a creature. There are spells and fast spells, and premiums are beautifully animated. Relics can only be played on a hero.

The Eternal card game did not do without crafting - cards can be created and destroyed. From regular to premium, each type of distribution has its own creation and disenchantment cost. Prices are not very high, so Iternal is considered quite generous in this regard.

The deck consists of at least 75 units, copies of each of them can be no more than 4. Putting together a cool deck quickly is not easy, but building a simple deck is pretty easy.

You can download the Eternal game after the release


Peculiarities

In Internal, you cannot attack an enemy hero until his creatures have been destroyed. Maps and properties are distributed by colors differently than in classic counterparts. Red does not mean goblins, blue does not mean magic spells, etc. There are some overlaps, but in general everything is different. On the one hand, it refreshes the gameplay, on the other hand, it is difficult to distinguish colors and you have to get used to it.

The game contains small interesting surprises: when opened, a chest with prizes can become a rank higher and give out more impressive gifts; convenient deckbuilder; deck import; an abundance of modes; TOP-100 rating; a list of player achievements and much more.

Play the game Internal - you won't regret it 100%!

Gameplay

Eternal Online is a free-to-play, browser-based Massively Multiplayer Online Role Playing Game (MMORPG) modeled after the fantasy and steampunk genres. Eternal Online game players will receive the client level of the game, but only directly in their own browser. Eternal Online is based on a new upgraded engine that supports 3D maps, 3D isometrics, real-time battles (meaning real-time, not turn-based, as in browser-based RPG games) and real scale, as well as with the participation of a large number of players and monsters and, best of all, absolutely free. The world of Eternal The online game has two sides: the Empire of Cetra, which is focused on magic, and the Republic of Nax, which is high-tech. You will play in Eternal Online and get acquainted with two classes - warriors and assassins, as well as five peaceful professions, two dozen unique NPCs, bots and all the mechanics necessary for an exciting game: single-player pumping, for example, survival, arena for fights by the rules and a zone of uncontrolled PvP. In Eternal Online you will find a large number of quests. Every month, game additions can bring players all new things and tasks. If you miss a browser game with great graphics, unique content, modernized gameplay, and without any clients, then Eternal Online is the game for you. Before playing Eternal Online, make sure that your computer meets the following system requirements: processor frequency - 2GHz; RAM -1GB; Video card - 128 MB. Registration in the game Eternal Online will not take you much time and will not cause difficulties: 1. On the main page, select "Registration"; 2. Enter a valid e-mail; 4. Enter a secure password and repeat it; 5. Select "Finish", and Eternal Online registration is completed. Eternal Online Game is a fantasy browser with real-time battles. The strategy can be called a perfect example of the fact that the days of Fight Club clones, their static characters, flat arenas and turn-based battles, are disappearing into oblivion. Eternal Online pleasantly differs from similar games not so much in the real-time combat event as in 3D maps, huge locations and an amazing chance to take part in massive competitions. Despite the fact that there are only two classes in Eternal Online so far: assassins and swordsmen, you should not be too scared, since this project is young, the developers are talking about the appearance of new heroes, even along with a wonderful chance to change the original class to some other. If we talk about the gameplay of the game Eternal Online, then it is pleasantly different from similar games with real-time battles. This applies to both PvP (it is possible to arrange large-scale battles with dozens of characters in the game) and PvE. If you are not a fan of bloody battles, then Eternal Online game will provide you with some peaceful professions. You can fish, cut trees, hunt - all this is also quite interesting if it brings a tangible income. In order to protect players from botting, the developers have introduced automation of some processes into this project. This means that while you are doing some of your own business, the Eternal Online character will be able to independently fish and so on. A pleasant addition to all of the above is the sufficient responsiveness of the administration. All users of the game Eternal Online can play and take part in building a new world, so if you feel like helping the developers, then hurry up!