How to learn companion skills. Your new companion! How to get army samples

Heroes of the popular online game Skyforge can now get companions - assistant robots that follow their master during his adventures and help in every possible way.

Gamers probably remember what "Argus" is in Skyforge - an artificial intelligence that provides assistance to the immortal defenders of Aelion. From now on, his "younger brother" became available to them - an autonomous robot companion, also known as the ARC.

Such satellites hover in the air, along the way participate in battles against enemies, help the owner in every possible way and sometimes throw their comments about the events unfolding around.

The appearance of companions will inevitably make traveling around Aelion more diverse and interesting. More details about their features can be found in the video below.

The APK will be available to all players who have unlocked the Glyph UI. The user, if desired, can even customize the visibility of his robot, as well as its skin color. You can even set the frequency with which the companion will share his thoughts and ideas.

The developers plan to add other companion models to Skyforge in the future, which will have their own personality, differing from others in key features and even character. One of these models - the robot lackey "Ambroziy" - is already available to everyone, and completely free of charge. You just need to go to

Very soon, a new satellite will be added to the MMORPG Skyforge, which is an autonomous companion robot (hereinafter referred to as ARC). All immortals who know how to use the symbol interface will be able to get a good assistant. Its main purpose is to help in battle.

Features of the ARC

Once the add-on is installed, a new comrade will appear next to you. By visiting the style room, everyone will be able to change their appearance and choose an unusual color for the sheathing. In the same menu, gamers will be able to customize the appearance of their companion. Depending on preferences, the robot can only appear during combat or when abilities are activated. You can also make it completely invisible to make other players think that you are defenseless.

On top of that, you can set up various systems that will come in handy in the future. If you want, he will be the first to deal damage, but if you want, he will cover his back. The main thing to remember is that by changing the appearance, the skills will remain the same, which means that you need to choose a comrade based on your preferences. Some will be more comfortable traveling with a small drone, while others will prefer to have a huge mech.

It is also worth mentioning that with the advent of robots, most of the visual effects will change. All battles will become more colorful and spectacular. From now on, you will be able to fully enjoy even the slightest movements of the enemies, and what will be the cost of spells like oculata. The developers promise to remake all the symbols so that players spend most of their time in passionate battles, and not chatting in the city.

Surely many are wondering where this multifunctional drone with a huge range of capabilities came from. So it was invented by none other than Flavius. A few years ago, this scientist developed the Argus system, but it was not perfect because it did not have a physical form. At first, Flavius ​​was happy with everything, but at one fine moment he decided to get an assistant who would always help in difficult times. He liked ARK so much that he decided to create copies for immortals as well.

Today we invite you to get acquainted with the updated character development system, which you will be able to evaluate very soon!

Players no longer have to figure out the intricacies of how different stats work and think about which ones will definitely be useful for their preferred class. You will not be able to make a mistake by pumping the “wrong” peaks in the atlas, you will not have to catch up with players who immediately took a more efficient path. Symbols and passive bonuses are combined into several groups according to the type of action, which will make the choice more convenient. By unlocking new buildings on , completing quests and completing adventures, the character becomes stronger, and the bonuses received are useful no matter what class you choose and what style of play you prefer.

We invite you to familiarize yourself with all the sources of character power and learn how to develop them correctly!

Sources of character power in New Age.

  • All previous stats obtained from atlases will be replaced with power, which now affects both damage and health. The replacement will be made in proportion to how much the atlas of development was studied before the update. You can also get an increase to the “Power” characteristic by improving the cathedral and the tower of knowledge.
  • All kinds of sparks that were previously required to study atlases will disappear. They will be replaced with other resources or converted into characteristics.
  • Unspent sparks of insight will bring you as much progress as they would give if they were invested in an atlas.
  • Sparks of development remaining on the character's account will be converted into credits at the rate of "10 credits for 1 spark".
  • The current progress of the development of vectors will be transferred to the corresponding rank in the tower of knowledge, taking into account the benefits of special and bright peaks, if the character had them. Unused Ethereal Cores will be compensated with credits.
  • Current progress in the Divine Atlas and Specialization Atlases will be transferred to the corresponding level of development in the Temple of Deeds. All unused sparks of divinity will be compensated with credits.
  • Current progress in equipment enhancements will be transferred to the corresponding rank in the cathedral, taking into account the benefits of bionic and cybernetic amplifiers, if the character had them.
  • The current progress in the Atlas of Invasions and the trophies of the armies that the character owns will be transferred to the corresponding level of research progress in Flavius' laboratory.
  • Spark Replicators will be replaced with Stimpacks, which are now used to quickly complete various tasks. With their help, you can quickly complete tasks in the bastion, speed up the execution of decrees of the rulers and instantly complete the missions of adepts during promotions. All unspent replicators will be recalculated: both those that are already on the character's account and those that are still in capsules.

Classes

How to get a class?

Now to to get a new class, you need to get to his temple on the region map. Completing quests in Link adventures will unlock nearby buildings that lead to group adventures or open locations, as well as class temples. For example, the Temple of Fury will allow you to master the Berserker class, and the Temple of Harmony will allow you to master the Monk class.

Class Development

The newly unlocked class comes with a small number of predefined starting skills that you can use to go into battle. To get new abilities, complete quests given in the class temple. As a rule, they will be associated with killing opponents with this particular class. At the same time, the character has an active task from only one class temple, but immediately after completing it, you can take a new one - in the same temple or in any available one. Developing the temple, you will discover new talents and skills. First - the basic ones, they will be active with any selected set, and the very last skill is the ultimate one.

PvE and PvP ability branches

A little later, the development of the class will be divided into two "branches". One contains skills and talents for battles with monsters and bosses, and the second - with other players. By completing the tasks given out in the temple, you will gradually unlock new abilities in one or another branch. The choice in which order to study them (first completely one and only then the other or in parallel) is up to you. Switching between PvP and PvE skill sets is automatic: PvP is active in arenas and duels, and PvE is active in all other situations.

The number of abilities in the PvE and PvP branches may be the same or slightly different depending on the specific class.

Now the variability in the development of the character is carried out through the choice of characters, which you can read about below, and during the leveling of the class, the main goal is to fully study all its branches. The number of active and passive abilities has been reduced. Some of them have completely disappeared, some previously associated talents and skills have become one. Some talents are unlocked independently of skills, representing separate steps in class development. In addition, the effects, duration, and power of some of the previous abilities have been changed.

I learned a class before the update, what will happen to my character?

If you managed to open the class before the update, it will be available to you immediately. If you get to the ultimate skill, you will get the entire core set of abilities ending with that skill, but the PvP and PvE skill trees will need to be relearned. If a class is fully researched before the update, it will be available to you with all unlocked abilities.

Glyphs given out for fully learning a class have disappeared.

Bastions

In the New Era update, you won't have to choose which stat to learn and which adventure to go on in order to develop as efficiently as possible. The new way to improve character performance is much simpler and more interesting.

There is a bastion on the map of each region. You can get there by first having been in all the adventures of the "Link" type in this region. Special tasks are available in this building. Complete them to develop the bastion and increase the Power characteristic, which affects damage and health indicators. In addition, here you will open symbols and passive bonuses - different for each bastion. They are issued upon reaching certain levels of the building.

Completing Bastion Quests

Tasks can be obtained by pressing a special button in the interface, once a day for credits. The ability to take on new tasks accumulates every day for a week, even if you have not logged into the game. If you do not use the issue of tasks for more than seven days, the opportunity to receive them ceases to accumulate until you use the available supply.

With one press of the button, four tasks are issued. All of them are completed only in the region to which the bastion belongs, and are only visible in the interface and in the adventures of the region where they can be completed. If the player had unfulfilled old assignments when issuing tasks, they will be canceled.

Thus, a person who plays every day can complete four adventures per day that increase power. And those who have not logged in all week and accumulated seven units of currency will have the opportunity to activate the button seven times and complete 28 tasks at once. If you have several bastions open, then you can use the button for issuing tasks both in one region, and in several of your choice.

Any task can be completed automatically by spending one stimulant. They can be obtained during promotions, for the execution of decrees of the rulers, or purchased for Argents on the marketplace.

Symbols

By completing tasks and improving each of the eight bastions, you will sequentially study four symbols in each. Having developed the character to the maximum and having opened all possible symbols, at the same time you will be able to use 8 of them, while you can choose only one from each bastion. You can combine symbols into sets and change them at any time as you wish.

Below is a table with all 32 characters. Each column is a region. You will find a detailed description of the characters in the game, and by expanding the spoiler, you can find out general information about each of the groups.

Character types

First bastion. Symbols that affect the drop of special spheres from killed enemies. Using such a bonus, you will receive for a while, for example, a skill that deals damage, or an increase in the number of dashes.

Second bastion. Glyphs that add additional effects to dashes. Having studied them, the character will be able to leave a mine at the starting point of the dash, which, when exploded, deals damage to nearby enemies. Another effect for one of the four symbols of the group is a shield for your character and the removal of slowing effects from it.

Third bastion. Symbols that affect defense in battle. They give a temporary shield, invulnerability, or resurrect the character for a short time in case of death.

Fourth bastion. Symbols of special skills that are activated during outgoing attacks or, conversely, during incoming attacks on your character. Such skills can deal additional damage, knock down an enemy, or place a shield on you that reflects or absorbs some of the damage.

Fifth bastion. Symbols - Companion skills. They will give the companion additional damage, as well as the ability to apply buffs to the owner or his allies, such as a shield or increased outgoing damage.

Sixth bastion. Glyphs that give a chance for additional damage when equipped with a special weapon (affects both picked up weapons and weapons obtained using symbols of the eighth bastion). In addition, whether you have such a weapon or not, these symbols will give additional damage the first time you attack an enemy within a certain period of time, or deal damage to enemies attacking or trying to take control of your character.

Seventh bastion: Glyphs that add an additional effect to the damage of the sixth bastion symbols. This can be immobilization of the enemy, imposing continuous damage on him or a "mark" that increases all incoming damage to the target, as well as spreading damage to several opponents.

Eighth bastion: Glyphs that, after a character deals a certain amount of damage in an adventure or in the arena, give him a special weapon. According to legend, it belonged to one of the elder gods and has certain effects. Such weapons can give increased damage to a single target or even multiple targets, increase defense, apply effects, or turn your skills into ranged ones.

Passive bonuses

In each bastion, in addition to symbols, passive bonuses will be available for study, which are permanent and do not require special conditions for their activation, except for those that are indicated directly in the description. New bonuses replace some of the previous symbols from the development atlas. Their study will take place linearly, as the building improves, that is, in a certain order. Each bastion has 6 cells, the opening of which either gives a new unique bonus or increases the rank of the one you already have - similar to how you previously received symbols and their ranks. In total, 20 unique bonuses can be opened.

Half of the bastions contain offensive bonuses, and the other half contain defensive ones. Only one type of bonuses can be present in one bastion. Some affect the chance and strength of critical damage, increase the companion's attack and increase the character's own damage. Others will help you survive in combat: here you will find additional dashes or faster recovery of them, an increase in running speed, the amount of health and the effectiveness of healing spheres, incoming damage reduction and protection from control skills. You will find a more detailed description of all passive bonuses in the game.

After opening all eight bastions, you can choose which one to develop in the first place, and, accordingly, decide for yourself which symbols and passive bonuses will become available to you first.

Equipment

Equipment will no longer directly affect character stats. Now she is responsible for a variety of additional bonuses that strengthen the character and increase its effectiveness. As a result, most of the equipment is equally relevant for all classes. We will talk about this in more detail in a separate article.

Upgrading equipment will directly affect the power of the character himself, and not the items he uses. The role of equipment amplifiers is now played by the cathedral. Its level can be increased by doing the interior and exterior decoration of the building. By upgrading the cathedral, you increase the power of the character, and with it, the damage and the number of health points increase.

The level of the Cathedral of players who have already upgraded their equipment amplifiers will be calculated based on the number of credits and enhancement stones that were spent on leveling all three amplifiers before the update. Special equipment boosters will be moved to the trophy hall and additionally compensated with winner's medals depending on their own value.

Other sources of power

In addition, the strength of the character is significantly affected by buildings located in the capital of Aelion.

tower of knowledge

Collecting data about the enemy everywhere and spending it on updating the database, the character receives an increase in power. The tower has several base ranks and 8 threshold ranks, obtaining them significantly increases power. Such improvements can be made for credits.

Flavius ​​Laboratory

The laboratory interface contains several tabs, each of which is dedicated to the study of one of the six armies. Here you will see a chain of bonuses, consisting of 30 cells, which open sequentially one after another. Opening the bonus will require the cost of a special resource called "Army Samples" and the completion of several special tasks.

How to get army samples?

With the start of a new invasion, samples of the active army in equal numbers are automatically credited to all characters on the server at a certain time. The player will be able to see or spend them only after receiving the divine form, when he will have access to the capital. Army samples are accumulated even if the user does not log into the game. You cannot purchase this resource on the marketplace or earn it by completing tasks. The samples accumulated by the end of the invasion will be enough to study all possible army bonuses.

Laboratory assignments

After investing research points, several tasks will appear in the laboratory.

Tasks are divided into 2 types. The first is Special Invasion Adventures. The second is the destruction of the monsters of the enemy army, regardless of their habitat. When the invasion ends, only the second type of quests are available to the character, which he can continue to complete in order to open bonus slots, as long as he has enough army samples.

The list of tasks is visible in the laboratory interface. If a character discovered a divine form after the invasion of a certain army was repulsed, he will still receive the necessary samples to study its bonuses and will be able to study them after completing the tasks.

What bonuses can be obtained in the laboratory?

The army of mechanoids is given as an example, the bonuses of any army are similar in effect.

Vulnerability of mechanoids. Increased outgoing damage to all monsters in this army, except for bosses. The maximum rank (the number of cells in the chain of bonuses to study) is 10.

Protection from mechanoids. Reduces incoming damage received from this army. The maximum rank is 5.

Mechanoid Leaders. Increased outgoing damage against army bosses. Additionally deals increased damage against special distortion bosses and army avatar. The maximum rank is 4.

Assimilation. Increases the character's outgoing damage against any enemies. The maximum rank is 5.

Mechanoid Destroyer. Increased damage to all monsters in this army. The maximum rank is 6.

The cells of the first four bonuses alternate with each other. The "Mechanoid Destroyer" bonus occupies the last 6 cells in the chain, following each other.

This material is dedicated to content that is under development. By the time the update is installed on the production server, there may be minor changes.

In future content, we will talk about the Temple of Deeds, a place where immortals learn divine skills and choose specializations.

Here comes the new issue of the Skyforge Herald! We will cover everything that has happened in the game world over the past 2 weeks and share fresh videos, cool drawings and funny memes.

We remind you that the editors of Vestnik are very fond of giving arguments to creative players who create thematic works for our digest. The next issue will be dedicated to awakening of the ancients. The drawing involves the authors of all works posted from this moment until September 14. Feel free to publish videos on YouTube, and pictures in a special album our community in the social network "VKontakte".

Make a video about the ancient forces of Aelion, review a new class or share tactics for destroying the leader of the demon army, draw a revenant and Nihaz or write a story about them. If the work is published in the Bulletin, you can get up to 20,000 argents.

  • The RUBLISHEEE channel has prepared a wonderful video about companions. We thank the author for his work and are pleased to award him the prize in 12,000 argents.
  • WFK Zuul "Gohara captured the video Mighty Tentacle.
  • Video walkthroughs of the second distortion of the demons have become one of the trends of the past week. Videos on this topic were prepared by Echidnaya and Krios.
  • Elena Kharchenko imagine what it would look like "Game of Thrones" in the world of Skyforge.

Do you want your video to appear in the Bulletin? Follow 3 simple rules:

  1. Do not swear. A strong word never paints videos.
  2. Don't over tighten. In Vestnik, with rare exceptions, we publish videos no longer than 30 minutes.
  3. In the name of the video, indicate the name of the game. This will make it much easier for us to find your video on YouTube.

By the way, for the video you can get one of the sets of activists as a reward.

By the way, if you have drawn or are going to draw Skyforge fan art, but do not know where to place it, then pay attention to this album our VKontakte community.

Last week was not without funny memes!

  • The "Wakes of the Ancients" update has been installed.
  • Players can now pre-order a new class, the Revenant.
  • An avatar of Nihaz arrived on Aelion.
  • The results of the fifth battle of the pantheons have been summed up.
  • The results of the next season of the battle of equals have been summed up.

The next season of the Ingar training ground has come to an end. The first place of his regular version was once again taken by a group of players from the pantheon "ASP": Apostle Varus , Art Moon , Surgeon Smeerty , Fighting Ghost and Fass Dark . They are rewarded with Argents, Credits, Patriot Parade Armor, 7,000 Victor's Medals, a new companion skin, and the Ingar Champion title for the portal.

In the Pantheon version, played 5 pegasi of a unique color. This time the owners of combat vehicles were