English branch of ships in world of warships. Guide to battleships in World of Warships: how to play and which nations to download? Tier IV – Light cruisers of type “D”, lead “Danae”

Which, due to their armor, forgave many mistakes, and on which it was so much fun to distribute heavy blows to less armored targets.

At first glance, what could be simpler than a battleship? Large-caliber ship guns allow you to inflict huge one-time damage from a distance unattainable for ships of other classes, while good armor perfectly protects the ship from enemy shells.

Since World of Warships is a class action game, let's first look at the class features of battleships.

Class features of battleships

What are battleships for?

In World of Warships, battleships are designed primarily for two things: dealing damage and tanking. If a battleship doesn't deal damage or tank, it's a bad, worthless battleship!

Due to the high armor penetration and one-time damage of armor-piercing shells, battleships are the easiest to deal damage to. And thanks to the long firing range, damage to cruisers can also be done from a safe distance. A successful salvo causes serious damage to the cruiser, and hitting the citadel takes about a third of its combat effectiveness points, which cannot be restored even with the Repair Team skill. If the cruiser even has one.

All battleships in the game have the “Repair Team” skill, which allows you to restore the ship’s combat capability points and gives the battleship a huge advantage in battle, primarily over cruisers. By repelling enemy shells, you thereby give your allies the opportunity to inflict unrequited damage on enemy ships. At the same time, “Repair Team” allows you to return some of the spent combat effectiveness points.

A battleship that spent the entire battle stuck at the edge of the map without spending a single combat capability point, and was the last one to disappear - a useless battleship. A battleship that tanked like a god while the allies retained their hit points by killing half the enemy team is a good serviceable battleship.

What are battleships not designed for?

First of all, battleships are not designed to fight aircraft carriers and. For both, the battleship is a tempting target due to its large size, poor maneuverability and high inertia. Indeed, hitting a battleship with torpedoes or aerial bombs is much easier than hitting ships of other classes.

Destroyers are perhaps the most awkward target for a battleship. Firstly, due to the small size of the destroyer and the large dispersion of the battleship's main battery, destroyers are simply difficult to hit. Secondly, when penetrating the armor of a destroyer, armor-piercing shells, as a rule, are not cocked and therefore do not cause much damage.

To inflict a lot of damage on a destroyer with an armor-piercing shell, you need to try to pierce it not across, but along, or at a large angle into the side. In this case, there is a possibility that the battleship's armor-piercing chamber shell will cock and cause great damage to the destroyer. Otherwise, minimal damage will be awarded for through penetration.

Incredible, but true: high-explosive shells from battleships do not always cause adequate damage to destroyers. And switching to landmines specifically for the sake of a destroyer suddenly jumping out of nowhere is not very convenient.

As strange as it may sound, battleships are not designed to fight other battleships. If you have a choice between a cruiser and a battleship, in most cases you should sink the cruiser first. Destroying a battleship is a whole quest, to complete which it is better to cooperate with allies. And an unattended cruiser will probably bombard your battleship with high-explosive shells and sooner or later start a fire.

Battleships are absolutely not designed for capturing points in the “Superiority” mode. However, it is the battleships that must cover the allied destroyers from enemy cruisers. If a battleship, instead of covering the attack of allied destroyers, goes to the edge of the map to polish the blue line, it is a bad, unusable battleship.

How to play a battleship?

Playing on a battleship is not easy, but very simple! Load armor-piercing shells and stay in order with allied cruisers and battleships. It is better not to approach capes and islands, from behind which enemy destroyers may unexpectedly attack us.

When it comes to destroyers, there is one golden rule. By the way, this applies not only to battleships. If there is a possibility of a hidden torpedo launch from an enemy ship, never stay on the same course for a long time at a constant speed. Try to slightly change course and speed from time to time, this way you can easily avoid being hit by torpedoes. And don’t forget about the Japanese and British cruisers, they can also throw their long-stroke torpedoes at you from invisibility.

When meeting enemy ships, try to get to a comfortable attack range. On the one hand, it would be good to keep your distance so that enemy battleships do not hit you and cruisers do not reach you. On the other hand, it would be good to get closer so that you can hit yourself more often and have a higher chance of hitting the enemy ship’s stronghold. Try to choose the golden mean, and remember that it is different for different battleships.

When tanking, it is important to correctly position the battleship relative to enemy ships. To ensure that you are less likely to be hit and pierced by armor-piercing shells, position the ship with its nose facing your opponents. Or stern, depending on the situation. To fire from all guns, turn the ship sideways in between enemy salvos.

If you are attacked from two directions, simply position the battleship with its bow (or stern) to one ship and diamond to the other. Attack the ship that you are facing in a diamond formation and at which you can shoot from all over. At the same time, the first ship will not be able to pierce you with armor-piercing shells in the bow (or stern), and it is much more difficult to simply hit a ship going by the bow.

Try not to fall under the focus of several enemy ships. Otherwise, you will quickly be knocked to zero even without breaking through the citadels. Enemy battleships will gradually remove your hit points with armor-piercing shells, while enemy cruisers and destroyers will shower you with landmines and set them on fire.

When choosing a target for a battleship, try to shoot at those ships from which you can realistically knock out citadels.

First of all, you need to shoot at those ships that are coming towards you broadside. The probability of a miss or ricochet in this case is lower, while the probability of knocking out the citadel is higher. It is often more profitable to wait for a while and not shoot at anyone at all, so that later you can send the enemy a full board of shells and knock out a couple of strongholds.

It is often more profitable to wait for the moment when the enemy ship begins to maneuver and expose its side than to shoot at its bow or stern. Many players, by the way, understand this very well and do not begin the maneuver until your ship is discharged. Sometimes you can shoot towards the enemy from one or two towers so that he decides that you are discharged and begins a maneuver. Then add it to his side from the remaining guns.

Try to hit the cruiser stronghold first, and second, focus on enemy battleships together with your allies. Remember, due to the fact that battleships can restore hit points with the Repair Team consumable, it is advisable to kill them very quickly before they have time to recover. As a rule, it is quite possible to hit single-tier and low-tier battleships on the side even from extreme distances. This suggests another important conclusion: never go broadside to enemy battleships!

How not to play on a battleship?

As mentioned above, the battleship is designed to deal damage and tank. You don’t need to spend all your time on the blue line, standing behind your allies. You have excellent armor and the “Repair Team” skill, with which you can then restore some of the spent combat effectiveness points. But your allies on low- and mid-level cruisers and destroyers do not.

You don't need to stand on a battleship, it's not a tank. Proper control of the speed of a battleship is a skill. While you don’t have this skill, just try to move at maximum speed, periodically performing anti-torpedo maneuvers.

Never go broadside to enemy battleships. It is also better not to show the side to cruisers; it is quite possible to penetrate battleships with armor-piercing shells from a short distance, even from a cruiser. Position your battleship with its bow or diamond facing the enemy, do not let them come from different directions.

Plan your maneuvers in advance, that is, even before you enter the battle, so that you do not later turn the battleship around under the guns of enemy guns. When planning a battle, take into account the islands behind which you can safely turn around if necessary. Incredible, but true - the islands are not only your worst enemies, because of which an enemy destroyer can jump out at you, but also true friends who cover your side during a turn. Use them!

And God forbid you shoot land mines from a battleship. Land mines are needed to finish off some disabled ship, to avoid an offensive ricochet, to throw at competently tanked enemy battleships from a long distance, to set fire to an enemy battleship that has just put out a fire, or in case of a meeting with a destroyer. Otherwise, just say no to land mines.

How to play on a battleship against ships of other classes?

Battleship vs battleship

As already written above, the destruction of a battleship is a whole quest, which is best completed with allies. Otherwise, when attacking a one-tier battleship, you will simply be wasting combat effectiveness points. If there are no allies nearby, shoot back and retreat towards them. Or, if the enemy shows the side, try to defeat him with a skill.

The most convenient way to separate a battleship from an ally is to approach it from both sides, so that he can only shoot at one ship. In this case, one player knocks out combat effectiveness points from the enemy ship, and the second carefully tanks with his nose.

Battleship vs cruiser

When retreating, a skillfully maneuvering cruiser can easily dismantle a battleship, constantly inflicting small damage with high-explosive shells and putting out fires. Try not to chase after fleeing cruisers, because you, the battleship, have the advantage in terms of firing range! Start retreating yourself and shoot at the cruiser from a safe distance. If the cruiser decides not to pursue you, great! Find yourself an easier target and deal damage. If he follows you, let him get closer and turn around. He'll be surprised!

Try not to fall under the focus of several cruisers, otherwise you may simply be burned by landmines.

Battleship vs destroyer

The first rule of a battleship master is not to get caught by destroyers. If you walk at a constant speed in a straight line along the islands, the destroyer will definitely sink you. Not in this battle, but in the next one. So you need to stay away from the islands and use the rails laid along the bottom less.

The second rule is to always assume that the destroyer can see you and is planning an attack. It is, of course, advisable to study the tactical and technical characteristics of the destroyers you usually play against. At what distance do they glow? How far do their torpedoes go?

The third rule is that when escaping from a destroyer diving towards you, it would be good to be strictly stern towards it. This way, you will be able to fire at the enemy destroyer longer with stern weapons and secondary guns, while the destroyer will have to throw torpedoes after you and it will be easier to dodge them. If the torpedoes reach you at all.

Battleship vs aircraft carrier

Due to its gigantic size and poor maneuverability, the battleship is the number one target for an aircraft carrier. Therefore, to protect yourself from air raids, stay close to allied ships with good air defense. In general, sailing a battleship alone is not the best idea. Someone must protect you from enemy aircraft carriers and destroyers, and also help dismantle battleships while you skillfully tank. If you are left alone against an enemy aircraft carrier, you are in very big trouble.

First of all, keep track of torpedo bombers; it’s quite possible to dodge them. When an air group is approaching your battleship, put it in full reverse and start turning in the direction from which you think the torpedoes will come. Don't let the enemy divert your attention to the bombers. It is problematic for a battleship to dodge them, unlike torpedo bombers.

The approximate location of the aircraft carrier can be determined by the direction in which the bombed air groups are flying away. The exact one is due to a bug due to which, when an air group takes off, it briefly flickers on the ground and on the mini-map. Until this ancient bug is fixed, take a closer look!

How to upgrade a battleship commander?

You can view a complete guide to commander skills in World of Warships. Here I will give only summaries on leveling up the skills of battleship commanders without much explanation.

The idea is to increase the survivability of the battleship, so we upgrade the commander’s skills as follows:

  • At level 1 we take “Fundamentals of the fight for survivability.”
  • At level 2 we take “Master Gunner” or “Fire Training”, depending on whether the low speed of rotation of the towers bothers you a lot or not.
  • At level 3 we take “Increased readiness”
  • At level 4, we take “Enhanced fire training” or “Manual air defense fire control” if the battleship has powerful air defense systems with a caliber higher than 85 mm (like the premium German battleship Tirpitz). If we decide to upgrade the entire battleship in air defense, we take both of these skills, but then we will not be able to take the level 5 skill.
  • At level 5 we take “Jack of all trades”
  • After leveling up the level 5 skill, using the residual principle, we acquire such skills as “Radio interception” (needed mainly for ranked battles, you don’t have to take it), “Basic fire training” (needed for a battleship upgraded in air defense or secondary guns)
  • We take the remaining “Master Gunner” or “Fire Training”; if you didn’t take “Radio Interception” at the first level, you can take “Artillery Alarm”, it greatly increases the comfort of the game.
  • “Superintendent” will allow you to have an additional “Repair Team”.

Battleships of which nation to choose?

Japanese battleships

Many players consider the Yamato to be the best battleship in World of Warships. So if you want to put this legendary battleship in port, the choice of nation is obvious! The main feature of Japanese battleships in general can be considered an epic main gun, multiplied by a high speed starting from the middle levels.

The main disadvantage of Japanese battleships is their weak air defense and armor.

American battleships

The main feature of American battleships in World of Warships can be considered the combination of a powerful main battery with air defense. Unlike the Japanese, American battleships are excellent at shooting down enemy aircraft, and their good maneuverability allows them to more effectively dodge torpedoes.

Americans also have their shortcomings. At mid-levels, this means a low speed and firing range, so low- and mid-level battleships may seem simply boring, even the premium Arkansas. The armor is generally good, but the armor mainly protects the citadel. The extremities are easily penetrated by high-explosive shells from cruisers. Well, for Tier IX and X battleships, including the premium Missouri, the citadel sticks out of the water halfway up the side.

Excellent at first glance, air defense is concentrated mainly in the near and medium auras. Whether your battleship will have time to shoot down planes on approach is a big question. In addition, air defense installations in the near and middle auras do not have high survivability and quickly fail when hit by high-explosive shells.

German battleships

At the time of updating this battleship guide, German battleships are the best in World of Warships. High speed, excellent armor, good air defense and excellent secondary weapons (starting from level VIII) make these ships much more comfortable than American and Japanese ones.

German battleships also have their drawbacks. The main drawback is the main caliber of German battleships, which is inferior to their classmates at medium and high levels (in caliber, number of barrels, accuracy). German battleships are more like “anti-cruisers”. In addition, despite the good armor of the citadel and extremities, German battleships are perfectly susceptible to so-called “white” damage.

British battleships

High-explosive shells with increased armor penetration and a high chance of arson, as well as improved Repair team, allowing you to restore more hit points than battleships of other nations.

British battleships up to and including Tier VI are the proud owners of the tightest turrets in the game with a 180 degree turn time of 72 seconds, so these ships will have to take the commander skill Master Gunner. In this case, the turnaround time is reduced to approximately 55 seconds. However, this wastes valuable 2 skill points that you could spend on, say, Desperate. Because Desperado increases your ship's fire rate and damage output, while Master Gunner does not. In general, British low-tier battleships are, albeit slow, but well-balanced ships.

Starting from Tier VII, British battleships receive comfortable turrets with a normal traverse speed, and the ability to combine armor-piercing and improved high-explosive shells makes playing on the British quite interesting.

There is an opinion that the release of Soviet battleships will take place in the fall of 2018.

Brief summary

Despite their apparent slowness, battleships in World of Warships can be quite enjoyable even for players who love vigorous sea hacking. The combination of powerful artillery and thick armor with the “Repair Team” skill allows you to deal simply colossal damage, knocking out citadels and survive until the end of the battle.

Not long ago, screenshots of the first representatives of the UK branch appeared online, which naturally requires a review of them! In our opinion, these cruisers will be inconspicuous, with good air defense, good speed and a high firing range. But let's move on to the review itself...

This is how S.V. characterizes them. Patyanin in the illustrated encyclopedia "Cruisers of World War II: hunters and defenders": “British cruisers had excellent seaworthiness, structural reliability, enormous cruising range and good habitability, but as always happens with restrictions, all these undoubtedly important qualities were acquired at the expense of weakening protection and moderate speed.”.

Level I – Black Swan

Its historical characteristics were not impressive: displacement - 1250 tons, steam turbine power - 3600 hp, maximum speed - 19 knots, armament - 6x102 mm. guns. It is not known how accurately this will be implemented in the game.

Level II – Weymouth

The Weymouth ships were subclasses of the Town class light cruisers. Historical characteristics of weapons: artillery - 8x152 mm GunMark XI, TA - 2x533 mm. Although it’s possible that he won’t be given torpedoes due to balance changes. Interestingly, historically they were located below the waterline.


Tier III – Caledon (C-class light cruiser)


The guns of this ship were located linearly and elevated - two in the bow, two in the stern, one directly behind the aft chimney. This is the arrangement of the guns on the C type, but on the Caledon the B gun was not located on the bow superstructure, but between the superstructure and the bow smokestack. During completion, it was equipped with a ramp for launching a light airplane.


Tier IV – Light cruisers of type “D”, lead “Danae”


The hull design and armor scheme of the “D” type cruisers were not much different from their “C” type predecessors. The main innovation is the use of “internal” cellar protection, consisting of 25.4 mm slabs - a prototype of “box-shaped” protection. The thickness of the walls of the conning tower increased to 102 mm. Armament consisted of 6 152 mm/45 Mk. guns. XII, what is interesting on "Diomede" The main battery gun in position “A” was located in an experimental fully enclosed installation, providing an elevation angle of 40 degrees and a practical rate of fire of 8 rounds per minute compared to 5 rounds per minute.

The fastest ship of this type can be considered the lead "Danae", reaching 30.4 knots. In 1944 "Danae" was transferred to the Polish Navy and renamed "Conrad", and in 1946 it was returned to Great Britain.


Tier V – light cruisers of the “E” type, lead cruiser – “Emerald”


Cruisers of the "E" type became the logical conclusion of the line of the high-speed squadron reconnaissance type. The vertical armor had a slightly larger area compared to the “D” type, however, it was not fundamentally different - in the middle part of the hull throughout the engine and boiler rooms the belt had a thickness of 76 mm, thinning at the bow and stern to 57 mm. The artillery was located as on the “D” type, only gun No. 3 was replaced by two installations on board in the area of ​​the second chimney.


Tier VI – light cruisers of the “Leander” type, the lead one - “Leander”


Historically, the power plant was covered with a 76 mm belt (on a 25 mm lining) and a 32 mm-mm deck; the cellars had “box-shaped” protection from 89 mm sheets on the sides, 76 mm traverses and a 51 mm deck; the steering drive was covered by a 32 mm deck with 37 mm bevels. The artillery defense looked downright weak. "Leander" became the first cruiser to receive a 152 mm/50 gun Mk.XXII, which was the first British artillery system of this caliber to have a bonded barrel design. Eight of these guns were housed in four two-gun Mk.XXI turrets.


Tier VII - light cruiser of the "Fiji" class


This ship's armor scheme was reminiscent of the Belfast type. The belt along the waterline became thinner, but due to the shorter length of the hull it reached the end towers of the main battery, the thickness of the armored deck was 51 mm. During the war, he received 2x3 533 mm TA.


VIII level – premium “Belfast” and pumpable"Edinburgh"


"Belfast" captured the German liner "Capnorte" on November 9, 1939, about a month later it was blown up by a bottom mine and received heavy damage, and returned to service only in December 1942. Participated in the battle with the battleship "Scharnhorst" on December 26, 1943; covered the air attack on Tirpitz on April 4, 1943; provided fire support during the Normandy landings on June 6, 1944. Approximately a year later it was put into repair. In 1950-52 he participated in the Korean War. In 1955-1959 - major modernization and was in service until August 24, 1963. After 8 years in reserve, on October 21, 1971 it was installed on the Thames River in London as a museum ship and has been preserved to this day. Living legend!

We are starting a new section dedicated to forecasts and vangs. We promise it will be interesting and logical. But it’s not a fact that they will do exactly this in the game, because the logic of “Lesta” is by no means always the logic of ordinary people.

Actually, there are no plans to go too far into the future; the emphasis will be on relatively nearby (and adjacent) branches.

And we’ll start with a branch that, in one form or another, will most likely become the next one, after German destroyers, to be introduced into WoWs. Namely, British battleships (or battlecruisers).

Why this particular thread? The community is hungry for more battleships. Well, more British. And British battleships are also numerous and epic. And you can’t introduce aircraft carriers without battleships (and people are already waiting for new aircraft). Plus, the pause between the German and British battleships will be quite wow, almost a year. Well, another year of Jutland. Therefore, we can say that this thread will be released before the end of spring 2017.

Battleships

pros

A) huge (no, seriously huge) caliber. Big alpha, big breakdown

B) Level 6 of the branch is already in the game. Repaint and slightly reconfigure Warspite and Queen Elizabeth is ready for battle.

C) together with the branch, you can launch prem-8 (more about it below).

D) Monstrous firepower, perfect for destroying enemy battleships

D) Easy to learn technique that will appeal to the masses

E) A logical and reasonable feature without elves fucking land mines. Increased (due to caliber and alpha) chance to crit enemy module

Minuses

A) Stupid ballistics

B) Rate of fire

B) Terrible accuracy

D) Often low speed

D) Melee battleships-2. Some went well, no doubt. But is another one too early?

E) Narrow scope of application in combat. Excessive caliber interferes in the fight against destroyers and cruisers, helplessness in the fight against aircraft carriers

Battlecruisers

pros

A) A new type of ship in battles, new spaces for tactics

B) Wider possibilities for use in battles

B) Excellent for destroying cruisers, a difficult target for aircraft carriers

D) Still a large caliber

D) High speed

Minuses

A) Another class “not for everyone.” And again British

B) The non-obviousness of the branch’s “feature”

C) In the end we still get a battleship

D) Helplessness in the fight against battleships, vulnerability from destroyers

D) Still poor rate of fire

E) Still terrible ballistics

As you can see, the choice is from two equal and interesting branches, in which there are plenty of interesting ships. But I dare to suggest that the classic battleships that will become direct competitors to the “Germans” will still be captured. Well, the battlecruisers will arrive in a year or a year and a half. Although you can argue with me in the comments.

So, let's look at both* branches separately. Not only did Britain build battleships eagerly, it was also the first to build such a ship. Ironically, the latter too. You can forget everything you knew about large caliber. Alpha males, ogres with a club, English psychos - this is just about battleships. And if the German battleships became close combat ships largely because of their protection, in some places torpedoes and equipment, then the British are betting on a huge breakdown, alpha and low accuracy (but at the same time a good PTZ would be logical). General? Unless it's a good PMK.

* It’s worth noting that there are two lines of battleships. But the second one will be much more similar to the ships already in the game, so we are going from caliber.

Level 3

Dreadnough

The ship that created a class that influenced everyone and everything. Of course, there can be no other choice. 10 guns (8 on board) of 305 mm caliber, almost 22 knots of speed. Simply put, the fastest, and the most armed (on a par with Kavain and Carolina and almost always on the level of Koenig Albert).

Level 4

305 mm is no longer enough. Meet 343 mm. These are not “Kaiser-Wyoming-Ishizuchi” 305, but also not 356, like Mega’s. And again 10 guns. But all 10 can now fire from the side. Minuses? Perhaps there are almost none. The speed of 21 knots is greater than that of Vayo, the armor is plus or minus at the same level (the front of the turrets and the wheelhouse are slightly less protected). Therefore, obviously, the rate of fire and secondary guns will suffer (which is historically justified).

Level 5

Actually, it is level 5 that raises the greatest number of questions. There are a lot of well-deserved candidates here. However, Iron Duke And King George (1911) armed with the same 343. And 343 mm at level 5 is worse than both the Japanese and the American. And we want to be better (or no worse). Therefore...

Yes, these ships were built for Chile. Yes, one eventually got there, having first served the Crown. Yes, the second one actually became an aircraft carrier (although both of these are rather advantages, because you can make prem and avik for the branch). Characteristics? Actually, 5x2 356mm guns. The British were very fond of an even number of guns in the tower. Koenig is far behind due to caliber, Kongo is behind due to the fact that it is a battlecruiser. New York is holding on for now. However, the American only dreams of 23 knots. This turns out to be the most balanced battleship at the level. The price, again, is the rate of fire.

Level 6

Queen Elizabeth

There's not much to say about this ship. It is already in the game as a premium. The accuracy of the 381 mm guns (4x2, in case anyone has forgotten), of course, is not very good, but it is POWERFUL. And yes, 25 knots is no longer a fountain at level 6, but still acceptable.

Level 7

The picture shows a sistership. The main ogre of the entire branch. If it hits, it won’t just hurt, it’ll hurt terribly. Moreover, even big guys from level 9. 23 knots, but 3x3 406 mm. 406 millimeters at level 7, Karl! Spraying destroyers into atoms if they are hit by landmines is included. The ideal battleship hunter. If not for one (okay, two) “but”: speed from Colorado and accuracy from a blind alcoholic. Well, yes, it will be difficult to kill cruisers, they are overpowered everywhere (or even overpowered in Congo, which, for a second, is a battle cruiser).

Level 8

King George V, Prince of Wales

Here the question arises: “but why? Georgi has 356 mm!!” The answer is both yes and no. During the development of ships, there were a lot of projects that included options with both 381 mm and 406 mm. The Historic Prince of Wales (2x4, 1x2 356mm) follows in Prem-8. Such a “Scharnhorst” for yourself. And on, in fact, Georg, the 406 caliber is fitted, maintaining continuity in the branch. There are options for towers: 5x2, 4x2, 2x4+1x2, 3x3, 2x3+1x2. In general, to your taste. Speed ​​29 knots. This is more than the Mink, but less than the Germans and the Japanese.

Level 9

Temereire

Aka "Lion" (but the name is reserved for battlecruisers). He is the Crown’s real wish list, which was never completed in the end. 3x3 406mm, 30 knots (slower than Iowa, but at the same level as Friedrich and faster than Izumo). There seems to be no point in going into close combat: either the secondary gun will be spat on or the Japanese “monster of happiness” will fly in. If before this the British beat the German card with an attack, then at level 9 the game designers will have to think. To be honest, I couldn’t think of anything other than relegating this craft to medium-range rather than close-range battleships.

Level 10

Wet Wishlist

Obviously, this is where anything planned after Lion or Vanguard should land. But there is no exact data on British Wishlist. Yes, paper. There is another option called N3, which has roots going all the way back to the Washington Agreements. Yes, he's a good devil, for sure. 3x3 457mm. Almost Yamato. But it's very old. And “Temeraire” is about something completely different. So, either look for another napkin or look for a napkin at level 9, and at 10 to modernize the old 1922 want.

Battlecruisers

Everyone understands that the trump card here will not be armor, but firepower and speed. There are also questions about the ability to “take off” in random.

Level 3

Invincible

4x2 305mm, 26 knots. There are 6 barrels in a broadside salvo (8 in a narrow sector). Apart from the lack of armor and firepower in favor of much greater speed, there is nothing to say.

Level 4

4x2 343mm, 28 knots. The speed has already increased (the same as that of the Japanese), the firepower has already increased (still lower than that of the Ishizuchi). The broadside is already full, but the dead zones are still large. Compensation is an even higher rate of fire.

Level 5

4x2 343mm, 30 knots. The race with the Japanese continues. The speed is similar to the Kongo, but the weight of the salvo is lower (despite the fact that the Briton was built taking into account the experience of building the Japanese). In general, it will shoot often, but it won’t hurt as much as the Japanese.

Level 6

3x2 381mm, 30 knots. The only comparison can be made with Dunkirk. But bad luck, the Frenchman is 20 years younger and has 8 guns located in his nose. It turns out that their small caliber and the weakness of the side protection do not play such a big role. But it will be very difficult for “Rinaun” to shoot without getting half a face in response (after all, we remember that 381 caliber is by no means the most accurate at level 6).

Level 7

The crowning achievement of the development of IRL battlecruisers (except for the strange vysery of the USA during the war and the USSR after it). 4x2 381mm, 32 knots. And a couple of torpedo tubes on board (4 three-torpedo tubes in total). The ship is famous, honored, ridiculed (and itself ridiculed “Dunkirk”). The pros and cons are obvious - firepower is no worse than that of battleships (and better than that of the Gneisenau), speed is at the top, protection... there is none. Obviously, the Hood will be a very interesting ship to use, constantly on a knife's edge.

Level 8

By building the Hood, the British satisfied their insatiable hunger for building battlecruisers. His descendants did not go further than IRL projects.

There are two options for the development of events for the game. The first is three napkins. J3, G3, I3, respectively. 3x3 381mm, 3x3 406mm, 3x3 457mm, respectively. Well, the speed is about 30-33 knots. Plus? The entire branch is made up of ships of the same type. Minus? Well, there are too many wishes.

Option two. Transition to battleships. Plus – the historicity of this method and the iron ship at level 8. The downside is that the orderly evolution of the class has been destroyed. In the author's opinion, the options are equivalent.

Vanguard

The last world battleship built. 4x2 381mm, 30-32 knots. The weakness of the weapons should not deceive: if the Bismarck trumps the secondary battery, then the Venik could easily trump the air defense (you can also issue a barrier).

Levels 9-10

Wet wishes of Corona

The next article in the series will be devoted to Soviet destroyers. Or rather, their division into two branches.

Dear readers of the sea portal site!

World of Warships is of particular interest among players. The British kingdom during the Second World War had at its disposal an impressive list of heavy warships. Today we will talk about them.

UK battleships

The appearance of the Dreadnought caused shock in naval circles around the world and led to the beginning of the “dreadnought fever.” All noteworthy maritime powers have shown a great desire to acquire ships of a new type. At the same time, it was Great Britain who set the tone in the naval arms race that had begun. At the end of 1906 - beginning of 1907, the first production battleships of the Royal Navy were laid down - three units of the Bellerophon class. From a technical point of view, they were a slightly improved version of the Dreadnought. The displacement increased slightly due to the installation of heavier anti-mine artillery and anti-torpedo bulkheads. The thickness of the side armor decreased.

The next series of British dreadnoughts - three ships of the St. Vincent class - were laid down in 1907 - 1908. Being a development of the Bellerophon project, they differed from them mainly in their main caliber guns. Their 305 mm guns had a barrel length of 50 calibers, instead of 45 calibers on their predecessors. Thus, the British tried to increase the armor penetration of their guns, but experience showed the shortcomings of this solution. Armor penetration increased by only 3%, the weight of the turrets increased by 50 tons, and shooting accuracy decreased due to increased vibration of the barrels. Despite the failure with the new guns, the next series, which included the Neptune and two slightly different Collosus types, also received them for service. The main difference between the new ships laid down in 1909 was the different placement of the turrets, in order to provide a broadside salvo with all barrels. The attempt was unsuccessful, since due to the risk of damage to the superstructures by muzzle gases, only eight out of ten guns could actually fire on board.

The further development of British battleships was influenced by both political circumstances and the first experience of operating dreadnoughts. The Admiralty initially planned to lay down four dreadnought ships each year, but exaggerated reports of battleship construction in other countries, especially Germany, caused a political crisis in Great Britain, which led to a doubling of shipbuilding programs in terms of capital ships.

On the Orion-class battleships, laid down in 1909 - 1910, in the amount of four units, serious improvements were applied. For the first time, battleships were equipped with 343-mm guns with a barrel length of 45 calibers, which gave a significant gain in projectile weight while increasing firing accuracy. All five two-gun turrets were placed in the center plane, so that ten guns could now actually fire on board. The armor has been strengthened and the displacement has increased significantly. In fact, these were the first British battleships, designed without much haste and therefore devoid of the obvious shortcomings of their predecessors. The disadvantages of the Orions were low stability and underwater protection.

The next type of battleship, the King George V, four of which were laid down in 1911, was practically the same as the Orion, but with some improvements. This line was continued by four Iron Duke-class battleships. Their laying took place in 1912. Larger than their predecessors, they carried 152-mm anti-mine artillery, albeit poorly positioned. Booking has increased again. Like previous battleships, the Iron Duke class had a speed of about 21 knots
Initially, it was planned to lay down a new series of battleships in 1912 as an improved Iron Duke, but W. Churchill, who became First Sea Lord a year earlier, ordered the project to be reworked for 381-mm caliber guns, which did not even exist yet. The voluntaristic decision turned out to be very successful and led to the appearance of battleships of the Queen Elizabeth class. The number of gun turrets on them was reduced to four, but placed in a linearly elevated pattern at the bow and stern, but the weight of the broadside turned out to be greater than that of earlier battleships. The space freed up in the middle part of the battleships was used to accommodate additional power units, which made it possible to increase the speed to 24 knots. The armor has been slightly strengthened and the displacement has increased. Battleships of the Queen Elizabeth class were the first battleships with purely oil-fired boilers. It was planned to build four ships, but in fact in 1912 - 1913 five units were laid down.

Since the Queen Elizabeth class seemed too unbalanced in terms of firepower/armor protection, as well as too expensive, the following Revenge-class battleships reverted to a more conservative design. With the same weapons, the speed has decreased, but the level of security has increased slightly. Five ships of this type were laid down in 1913 - 1914

List of UK battleships

During the Second World War, Great Britain had the following battleships on combat duty in the service of the Kingdom:

  1. "Bellerophon"
  2. "St. Vincent"
  3. "Neptune"/"Collosus"
  4. "Orion"
  5. "King George V"
  6. "Iron Duke"
  7. "Queen Elizabeth"
  8. "Rivendge"

British warships - monitors

The British Navy also owned a number of Monitor-class warships. One of the representatives of this class of ships is the British Monitor Severn.

British ironclads

The first British truly seaworthy turret battleship, Captain, low-sided and overloaded, capsized and sank due to low stability after just 4 months of service.

The English battleships of the Lord Nelson series can be considered one of the most powerful battleships in history.