Location of all the keys in the game fable 3. Frostbreath Caves - FG.INFO

I'm sorry I was bored



Keys


New Bowerville.
N.G. City
1. When you walk from the port, pay attention to the first factory building after it (along the left embankment). There's a key on the second floor.
2. After you receive the crown, return to the workshop through which you made your way to the pier. The key is in the elevator shaft on the 2nd floor. Additional: the workshop is located opposite the exit from the sewer through which you first enter the city. The entrance to it is in the courtyards; along the way you will see Logan’s advertisement lying on the boxes.
3. Sewerage. Entrance to the Weasel's house (according to the quest).
4. Sewerage, entrance from the embankment near the Dodger plant. As you enter, turn to the right. They are sent there on a quest with a missing ring.
N.-G. Lock
At this location there is a Golden Door (in the catacombs under the Castle).
5. Courtyard. Behind the statue of the king (to the left of the catacombs).
6. Catacombs. Before the first bridge, turn left.
Old quarter of N.-G.
7. From the gate leading to the lake, go right, along the wall.
8. "House of Evening Shadows", 2nd floor. The house is located on the rise to the fortress bridge, to the right of the road.
N.-G. market
9. If you stand with your back to the exit from the Castle, then there will be a house on the right. The key is behind him, in the backyard.
10. Embankment from the side of the main gate (near the water).
11. Ferret's Lair (entrance under the bridge). You will gain access to it through a quest that will be given to you after ascending to the throne.
Albion.
Mill field.
12. If you walk from Bowerstone and the monorail station, then after one of the turns in the road you will find yourself on a hill from which you can clearly see the lake. There will be a statue on the left. Remember the place, it will become a landmark. Turn left from it, before reaching the houses you will see a key.
13. If you turn right from the place with the statue, you will see a pond. There is another key on its shore.
14. Return to the fork with the statue and jump over the fence and go up the hill.
15. Monorail station.
16. Pepper Cave (entrance opposite the station).
17. Dodger's mansion, secret bedroom.
18 and 19. Dank cave. You will gain access to these keys only after completing the quest “Friendship with Hobbs,” which you will be given after completing the story. Key No. 18 is on the shore of an underground lake (you'll have to swim through a labyrinth of stones to get to it). No. 19 - on the cliff, which is visible from the entrance to the cave, it will not be difficult to find it.
Gorelesye.
At this location there is a Golden Door (look in the crypt).
20. Immediately after the fort, the trenches begin. Examine them, the key is behind the pieces of wood that need to be broken.
21. Near the Green settlement, in ruins (look along the road from the cemetery).
22. Crypt. In one of the old crypts to the right of the entrance to the location.
23. Crypt. After #22, go up the stairs to the end and go left to the wall. Jump down.
House of the Setting Sun.
At this location there is a Golden Door (as you pass the gate, turn right until it stops).
24. To the left of the demon.
25. After the gate to the left, look in the forest.
Silver Pines.
26. Before entering the village, turn left along the path.
27. Inside the mine.
Raftsmen Island.
28. In the cave of the same name (entrance on the middle island from the coast).
29. Remember the quest with the hobbes? On the very left island (if you stand with your back to the entrance to the location) there was their parking lot. Go to it and go to the left edge of the hill. The key is below. Add. landmark - near this place there is a broken stone bridge.
Golden Key. To get it, you need to wait until the location becomes habitable. Then a bridge will appear to the blue ball on the rock. With its help you will activate the portal and get to the golden key.
Yasnodol.
At this location there is a Golden Door (in the Academy Vault).
30. House outside the city wall. There is a small bridge in front of the house, a key under it.
31. The house in front of which chicken races are held. The key between the house and the city wall.
32. Near the Academy, to the left of the entrance.
33. Academy storage. After diving from the bridge, go into the room and from it into the corridor. There is a closed door, behind it there is a key.
34. Academy storage. A room with rising platforms. The key is on the topmost terrace, next to someone's coffin (you can get there from the other side of the destroyed bridge).
Khmar Valley.
35. Left bank of the lake, behind the logs.
36. If you stand with your back to the monorail station, then a mountain range goes to the left. Walk along it until you see a path. At the end is the key.
37. Icebreath Caves. When you go to the demon along the ravine, you can see a bridge at the top. You need to cross this bridge and you will reach one of the entrances to the caves (there are 3 in total). The key is inside, don't miss it.
38. Cave with a monorail. Not far from the entrance from Khmarya there is a closed door. The key to it lies in a chest in the same cave. When you open it, go forward; There will be no forks, don't miss the key.
39. Cave with a monorail. On the left side behind the barrels, after the closed door (see No. 38).
Golden Key. Go through the lower Ice Breath cave (the one with the frozen lake).
Mercenary camp.
40. The highest place in the camp (you will be dropped off there after the battle with the chieftain). There is an observation tower on it, under it there is a key.
Free camp.
41. Next to the throne of Sabinus.
Continent "Aurora".
Aurora
42.If you stand with your back to the demon, you can see the altar on the rock opposite. From this altar there is a path to the right. Follow it and you will get to the roof of the house, and from there - to the bridge between the houses. The key is there.
43. If you go from the city to the desert (exit from the location), then there will be a path on the right. There's a key on it.
Quicksand (desert)
44. From the entrance from the Aurora, go straight, then left. The key is to the right of the road.
45. If you stand with your back to the temple through which you fled after the crash, then columns are visible just to the right. The key is behind them.
46. ​​Stand with your back to the temple and go right along the edge of the location. It's a long walk.
47. Palace of crumbling sands. Not far from the entrance there is a door on the left wall. The key is behind her.
48. Palace of crumbling sands. In the room with the altar, to the left of it.
Golden Key. After the end of the main storyline, a man will appear in Aurora selling the “Key to an Even Greater Key”. After you buy it, go into the desert to the temple. Stand with your back to him and go right, you will run into the “Crossroads” cave. The key is inside.
Hidden path.
49. Get to the end of the area and look to the right.
50. In the cave "Riddle".
Golden Key. Located in the "Riddle" cave, at the very end

Gnomes


Aurora
Dwarfs - 2
1) If you go down to the docks and turn to face the city, you will see a gnome sitting high on the far left house. It is located between this house and the next one on the right, near the second floor window.

2) Go down the path from the guardian demon and stay left. The gnome will be above the arch on one of the houses, just follow his cry.
New Bowerville Castle
Dwarfs - 2

1) Use the map to teleport to the castle. Once you are there, go left after the large stairs, then turn right and go downstairs to the kitchen. A gnome on a wooden shelf above a large barrel.

2) He stands on the birdbath, in the corner of the garden. Exit the castle through the kitchen, and look to the left. Here comes the gnome.

New Bowerland City
Dwarves - 3

1) The gnome is under the bridge on the path leading to the market. It's inside a small arch in the wall. You will need to go under the bridge to find it.

2) When you gain access to the Pie Factory during the Animal Freedom quest, look for him in the cage under the factory entrance.

3) Go to the bridge closest to the docks. To the west of the bridge is a large brick building. High on the wall of this building sits a little brat.

New Bowerville Market
Dwarves - 3

1) Not far from the exit to New Bowerville City there is a staircase along which you can climb the city wall. The gnome is in the alley, in the corner a little further from the stairs.

2) Not far from the exit to New Bowerville City there is a staircase along which you can climb the city wall. When you go up it, go south towards the prison. You will see a gnova at the top of the wall.

3) Go through the house located to the left of the pub. The gnome is in the backyard, to the right of the door.

New Bowerland Old Quarter
Dwarves – 2

1) Find the house of the spots (it's best to just use your map). After you find it and realize where you are, you will find a gnome on the right side of this house.

2) Walk through the main square with shops in the old quarter. Turn left at the end of this road and the gnome will be on the wall of one of the houses. Look for a small staircase, the house to the right of it (near the city wall).

Yasnodol
Dwarves (3)

1) The house is located below the Egg House (behind the stone bridge), there you will find a gnome. It's on a pipe approximately in the middle of the house.

2) It's easy. He's inside Brian's house, which is to the right of the Academy. Go inside and you will see it high on the wall.

3) Look for the house “Rude Russhunchikov”. The gnome is on the rocks behind him.

Catacombs
Gnomes (1)

1) After the revolution, return to the castle and enter the catacombs. Go to the First Tunnel and you will find it on the right (almost immediately).

Cloaca
Gnomes (1)

You can find the sewer in the Wubble-Fuddlebuck-Glimborg mansion across the street from the orphanage. Continue through the tunnels until you find a second dead end. You should see the gnome quite high on the wall of this dead end.

Caves of Frozen Breath
Gnomes (2)

The Frozen Breath Caves are located in the Chmar Valley

1) The best way to find them is to go to the Demon's door and look back. Go back the way you came and right up the hill. Just stay to the right. You'll eventually cross a bridge and find a cave on your left. It is important to stay to the right. The gnome immediately after the entrance, on top of the stalactite.

2) You will have to enter the caves from the monorail station (across the lake from the fort). Once you're there, look for ice to see a gnome standing on top of a stalagmite.

Dank Cave
Gnomes (2)

1) After entering the cave, follow the path to the waterfalls. You should see a gnome on the rocks near the waterfalls.

2) On the way through the cave there will be a path that goes around a pile of stones. It's in the southwest corner (if that helps). As you walk around these stones, you should hear him taunting you. Look behind the rocks on a small spur just off the main trail to find it.

Raftsmen's Island
Gnomes (2)
The island will become accessible only after completing the quest "Restoration" in the Millfields

1) Look for a free-standing island in the corner of the map farthest from the entrance. He's on this island.

2) You will find this gnome on a small house in the center of some trees. It's near a small group of houses known as Robin's Coastal Communes (on the complete opposite side of the map from the first gnome's island). You will see a path leading out of this community. Just follow it to find it.

Free camp
Gnomes (1)

1) Start from the exit to the Khmar Valley. Go down and over the bridge and then go right up the hill. Follow the path to the left and you should hear him yelling at you. Go down towards the trailer and look to the left to see it on the distant rocks.

Hole
Gnomes (2)

1) Go to the wreckage of the monorail car. Once you're there, you should hear him teasing you. Look at the lamppost to see him hanging there (this is before crossing the bridge).

2) Turn to face the entrance to the arena (as you enter it) to find it high on the left.

Mercenary camp
Gnomes (1)

1) After the quest “Dwarves are evil!”, return to the mercenary camp. Go to the far area from the exit to Khmar Valley to find a gnome standing on top of the water tower.

Mill fields
Dwarves (3)

1) The best way to find this gnome is to enter from Bowerstone Market. Go past the monorail station and mining there, keep right. You'll go past Pepper Cave and find him on the rocks on the right side.

2) After the first gnome, go up the hill and to the right. You will eventually cross the bridge. After this bridge, turn left and you will hear him shouting at you from the ruins on the right. He's high up in these ruins.

3) From the entrance to the Dodger's mansion, go down the stairs and turn right. You'll see a little bastard in the corner on the right.

Khmar Valley
Dwarves (3)

1) Near the Demon's door you will see what looks like a frozen waterfall (they are actually doors). He's on top of this door, don't miss him.

2) It is next to the silver key. Go to the monorail station and go up the hill on the right side. It is at the top of this hill.

3) Go down from the Demon Door to a place on the map where there is a bunch of all kinds of tools and rubbish (shovels, boxes, tables, etc.). Once you're there, look from the edge of the cliff to see him on the rocks on the right side.

Gorelesye
Gnomes (2)

1) Walk from the Fort until two roads come together. You will notice ruins with arches. This gnome can be found on the back side of these ruins (this is before the cemetery)

2) To the Demon's door. Turn around. Now go straight through the city to the farthest sewer tunnels. Gnome on the rocks To the right of these sewer tunnels.

Crypt
Gnomes (1)

1) There is a wooden chest in a row of five tombs. The gnome is there. It is between the third and fourth tombs.

Storage
Gnomes (2)
The door to the vault is located in the Yasnodolsk Academy.

1) Walk across the moving platforms until you see stairs leading down. Note the column on the right. He's behind her.

2) Dive into the water and follow the path with the large columns. You can find the gnome on the wall to the right of the vault.

Palace of Falling Sands
Gnomes (1)

The palace can be found in quicksand. Go right from the entrance to the city of Aurora.

1) In the second room of the oasis, you will find him hiding high on the wall. You can get into it from under the bridge.

Drains
Gnomes (1)

The drains are located in New Bowerland City

1) You will need to enter the drains through the entrance under the faucet (the easiest way to do this is to start the quest to find the ring). Turn left as soon as you can and go straight. Through a room with a crack in the wall. There you will find a gnome stuck in a grate.

Quicksand
Dwarves (3)

1) Teleport to the quicksand and he will be on the pillar immediately to your left.

2) Immediately after finding the first gnome, jump down to the right. The road to the palace of crumbling sands is a narrow canyon. Follow it and you will find a gnome on the left side of the wall, just before the cave entrance.

3) Follow the path leading to the large stone arch (from the Aurora exit). The gnome is high on the rock to the left.

Silver Pines
Gnomes (2)

1) Outside the mine you will see a bunch of tall wooden stands. A gnome is on top of one of them.

2) You need to go to the cemetery to find this Dwarf. It's a little behind the crypt, on the path that turns right. Look at the wooden tower to find it.

House of the Setting Sun
Gnomes (1)

1) Find the House of the Setting Sun. The gnome sits on the rocks to the right of the house.

Hidden Path
Dwarves (4)

1) As soon as you enter the hidden path, look to the right. He's on the rocks.

2) This Gnome is located quite far after the first one, again on the rocks. Below the entrance to the Riddle.

3) As you climb the stairs after you find the second gnome, several enemies will attack you. Look at the stone structure, the gnome is standing on top of it.

4) This gnome is inside the Riddle. After you get to the third room, look for him in the alcove opposite the entrance.

How to get into the “Riddle”:

Door to the Puzzle below the last staircase on the hidden path (right)

Once inside, make sure to equip the Fireball Glove.

In the first room, you must light the unlit torches to open all the doors. Each torch corresponds to the room closest to it (the torch on the left opens the left door, etc.)

Go to the second room (directly in front of you) and you will see three colored platforms.

Press them in the following order: yellow, blue, yellow, red, blue, red, blue, red.
P.S. After finding all the gnomes you will be given a gun

Rare books


New Bowerville City.
Title: Famous Killers: Terrance Posture.
Go to the Riveteer Rest pub and you will find a rare book on the table near the piano.

Title: Dangerous Things: Gunpowder.
Enter the Cesspool and you will see a book lying on the table to the left of one of the huge barrels.

New Bowerstone Castle.
Title: Alchemy and immortality.
Quickly go to the castle, climb the stairs until you reach the entrance to the throne room. Here, keep left and enter the bedroom. You will find the book on the bed, which is located in the room on the right.

New Bowerland City (Old Quarter).
Title: Dangerous things: factory equipment and machines.
From the statue of a knight sitting on a pig, go past all the merchants and turn left at the end of the road. Walk towards the walled garden area where you will see a statue of a man holding a telescope. The book is located at the pedestal of this statue.

New Bowerland Market.
Title: Tyranny of Tyrants.
Enter the Cock in the Crown pub. You will find the book by going up the stairs and walking along the balcony. She lies on the table near the window.

Title: The Consuming Greed of Kings and Their Lackeys.
Cross the bridge from the pub, exit the city gate, look for the Dolhouse on the right side. Go up to the second floor and you will find the book on the bed.

Gorelesye.
Title: Mibbo-Spano Glatton theory.
Go to this city and you will find the book on the boxes near the pavilion where tattoos are done.

Title: History of Famous Kings: Old King Oswald.
You will find this book in Ossuary. She lies on the ledge of the balcony behind the golden door.

House of the Setting Sun.
Title: The Extraordinary Homunculus of Baron Von Orfen.
Go to the statues and you will find a book on the bench on the right.

Mill field.
Title: Adventure quest: Choose a book of your own aspirations.
Enter the cemetery where you completed the Bored to Death quest and find the book in the tomb from which the Thin Leader attacked you.

Title: Dangerous things: lightning.
Enter Reavers Mansion. Go into the room to the left and you will find the book on the table on the left, near the window.

Title: Resident of Darkness.
Enter Dankwater Cave after completing the quest "Hobnobbing with Hobbes". There will be no fence this time, so you can go down to the water using the left road. Now enter the water and swim to the left. When you pass the waterfall, you will find a small cave, and in it there is a book lying on the table.

Silver Pines.
Title: A Very Dangerous Book for Boys. Volume 3.
You will find the book on boxes near the Finkelhouse farm.

City of drifting trees.
Title: Dangerous things: Absent-mindedness away from home.
You need to complete the quest "Gift Wood for Driftwood" before you can find this book. After that, follow the road to the westernmost island, climb into the mine and find the book on the box on the left.

Yasnodol.
Title: A Very Dangerous Book for Boys. Volume 2. Aries.
Go to the Two-Knock house next to the Academy, go up to the second floor. You will find the book on the fence.

Title: Attack of the Puffin Killer.
Go down to the furniture store and take a left around the building to find a book on the windowsill.

Title: The story of famous rabbits: Markus Ivy.
Go to the second floor of the pub, enter the room on the right. You will find the book on the night table.

Title: How to become a sword fighting master.
You need to enter the tomb to find two books. When you first enter the tomb, immediately take the first turn to the right and you will find the book on the pedestal.

Title: Famous Killers: Carl Tendency.
You need to finish the quest "An Ancient Key" first. Go to the library. Where you accompanied Saul and you will find the book on the pedestal.

Khmar Valley.
Title: How to become a marksman (Crack Shot).
Go to the monorail station and, upon entering the building, on the right, near the cash register, you will find a book.

Title: Famous Killers: Xavier Smedley.
From the previous book, go to Chillbreath Cave. Go down to the very end, where you will see a frozen waterfall. Climb over the ice hummocks to the right to large boxes and a sleeping bag. The book lies on the boxes.

Citizens' camp.
Title: History of Famous Kings: King Cedric.
Find Wimpet's Sniffle van on your map, climb inside and find a book on the right.

Aurora.
Title: The Amazing Research of Baron Barnaby Beadle.
You will find the book on the altar inside the castle.

Title: A Very Dangerous Book for Boys: Gliding on Hand Wings. Volume 1.
From the castle, go outside, take the rightmost path, follow it until you reach an arch above this road. You will find the book in the chapel, on the right wall.

Quicksand.
Title: Stairs.
Enter the Sandfall Palace, cross the bridge to the first room and turn right. You will find the book on the fence
P.S. Fuuuuh is that all?

During the Hero's journey through Albion in Fable 3, you can find many different items, among which silver and gold keys stand out for their usefulness. The first are used to open silver chests, the second - golden doors. There will be no shortage of silver keys throughout the game, but silver chests are rare. Even rarer is all gold. They are hidden, as expected, in inconspicuous and hard-to-reach places. Additional difficulties when finding keys are caused by locations that open gradually after completing the main plot or completing secondary tasks. This limitation does not allow you to immediately get what you are looking for, forcing you to waste time on finding the right path, so you first need to complete all the tasks if possible and only then start collecting. When opening chests, silver keys are not spent, only their number is checked. If the conditions are met, access to the content is automatically opened. Golden Keys can only be used once. Having, for example, 20 silver keys, all chests with a limit below 20 will be available for interaction. The required number of keys to open a particular chest is indicated on the lid.

For finding 50 silver and 4 gold keys in Fable 3, several rewards are awarded: Guild Seals, the “Keeper of the Keys” achievement, a unique weapon - the Sword of Universal Love, the “Very Sharp Scissors” sword, the “Eivo’s Lament” sword, the “Killer Beauty” pistol, Simmons' shotgun, Arkwright's flintlock rifle, and 2,225,000 gold. The task is not limited in time; it is available both during the main story and after it. Data on the number of keys can be found by pointing the magnifying glass at the city on the global map ([M] key).

Key locations in New Bushville Castle in Fable 3:

  1. In the garden behind the statue not far from the gazebo, on the left side of the entrance to the catacombs through which the escape takes place at the beginning of the story.
  2. In the ruins at the turn to the first bridge in the catacombs under the castle, through which the escape takes place at the beginning of the story.

Location of the keys in Brightvalley in Fable 3:

  1. Under a small stone bridge next to a two-story house in a forest dead-end, if after entering the location from the Khmar Valley you go straight along the main road, without turning to the main city gate and without passing through the bridge over the cliff.
  2. In the room behind the locked door on the lower level of the vault, after jumping into the water from the upper tier and before exiting into the caves, under the Brightwall Academy, where in the story Sabine sends for her father's treasures. To open the door you need to light 5 torch baskets in the corridor in front of the door using fire gloves (key 2)
  3. On the platform with a white sarcophagus in a room with three chests and a lifting floor on the middle level of the vault, before jumping into the water and before exiting into the caves, under the Brightwall Academy, where, according to the plot, Sabine sends for his father’s treasures. To raise an additional bridge to the platform where the key is located, after jumping into the water in the next corridor, turn right and go up to the platform with the lever.
  4. Near the city wall behind the house on the chicken farm, where chicken races will later be held if you complete the secondary task.
  5. In the garden among the stone boulders, on the left side of the entrance to the Yasnodol Academy.

Location of the keys in the Mercenary Camp in Fable 3:

  1. Under the steps of the guard tower, opposite the cages with wolves, on the upper tier of the mercenary camp.

Key locations in Khmara Valley in Fable 3:

  1. Behind the shelf with barrels at the intersection with the locked iron door in the monorail tunnels.
  2. On the platform above the arena at the exit from the monorail tunnels. After the battle in the arena, just before the exit to Gorelesye, cross the wooden bridge, turn onto the left path and get the technician’s key from the chest, then return to the beginning of the tunnel to the intersection with the iron door, open it and walk to the balcony with the key.
  3. On the edge of a cliff, if you go right from the entrance to the monorail station and climb the path up the hill.
  4. Behind the stacks of logs on the hill next to the lake, west of the transition to the Mercenary Camp.
  5. On the platform at the end of the upper tier in the Ice Breath Cave. You need to reach the crossroads with the transition to Yasnodol, walk down the road, and then at the first round stone block turn left, cross the bridge and reach the entrance to the cave at the foot of the mountain.
  6. Behind the monorail station in the industrial zone of the Mill Field, if you keep left at all times from the entrance to the location and enter the passage under the sign at the ticket booth. This key is not in the Khmar Valley.

Silver Pines Key Locations in Fable 3:

  1. In a mine in the middle of the village.
  2. On the hill on the left side of the main entrance to the village.

Location of the keys in Gorelesye in Fable 3:

  1. Among the ruins behind the house "Hippies High."
  2. Under a wooden canopy among the trenches, on the right side of Lucky’s mortar mounted on the wall of the fort.
  3. In the fourth crypt after descending into the courtyard of the necropolis during the search for Max at the request of Sam in the task “No One is Forgotten”, which appears after delivering the book of the Normanonomicon in the task “Mortal Boredom”.
  4. On the second platform near the wall after climbing the stairs to Max in the courtyard of the necropolis. After Max runs away from the picnic, throws off four barrels and calls on the hollow ones for help, you need to go up to the third floor, run in the opposite direction from the fugitive, to the wall, go to the edge of the area with the destroyed railings and jump down (task “No one is forgotten ").

New Bowerstone City Key Locations in Fable 3:

  1. Behind the steam jets on the second floor of the plant, located on the main embankment near the first canal bridge, on the way to the Rebels Page from the sewers.
  2. In the secret room in the sewer in Weasel's lair, after jumping into the water (the wooden fence is broken by a weapon). The “Abduction” quest appears near the orphanage after a conversation about the story with the head of the Rebels, Paige, when you need to gain the trust of the city residents by collecting 100 Guild Seals for completing side quests.
  3. At the end of the right dead end at the entrance to the sewer located under the plant, where the Dodger deals with the worker in the story. The quest “Search for the Ring” appears after visiting the Dodger’s mansion along with the Rebel leader Paige.
  4. In the elevator on the second floor of the plant, through which, in the story, the heroes passed from the Rebel hideout to the ship to sail to Aurora. A water treatment plant may later be added to the plant, depending on the choices made during the final part of Fable 3.

Key locations in the Millfield in Fable 3:

  1. At the end of the Pepper Cave in the industrial zone, if in the rock, opposite the entrance to the monorail station, clear the path from the wooden planks with a weapon and go inside.
  2. In the pond on the side of the statue of Theodor Cohen with a spyglass at the top of the “pass” separating the industrial and residential zones.
  3. On a hillock by the road next to the cemetery where the mother of Sam and Max from Gorelye is buried (quest “Mortal Boredom”), on the left side of the statue of Theodor Cohen with a spyglass at the top of the “pass”.
  4. In the broken elevator of the factory at the top of the hill, if you jump over the wooden fence located on the left side of the statue of Theodor Cohen with a spyglass, and go up the path. The fence is located right at the “pass” from the industrial zone to the residential zone, where cottages and a lake with a gazebo are located.
  5. Behind the bed in the secret room in the Trickster's mansion, where Benjamin's crazy fan from the New Bushville Market sends her to get her idol's underpants in the mission "Trickster's Underwear."
  6. At the site at the end of the Dank Cave, if you fulfill the request of the scientist Dancer Murty in the quest “Friendship with Hobbs”, which appears in the Mill Field after completing the main plot, and then after some time visit him again, then all the rubble on the way will be cleared. The entrance to the Dank Cave is located opposite the pond behind the statue of Theodor Cohen with a spyglass at the top of the “pass”.
  7. On the shore in the far part of the Dank Cave. You need to reach the descent into the water and stay to the right all the time in order to get into the first narrow passage between the stones sticking out of the water, and then swim to the shore with the key. The passage is easy to miss.

Key locations on Raftsman's Island in Fable 3:

  1. In a cave on the central island. To get to the location, you need to complete the “Restoration” task to repair the destroyed bridge in the Mill Field.
  2. On the site, on the side of the path leading to a hill with an unfinished bridge (later the raftsmen will repair it, if you help find a carpenter), which is located on the far island, to the west of the entrance to the location.

Location of the keys in the Free Camp in Fable 3:

  1. Behind the van on the top of the hill, where according to the plot, after escaping from the castle, there was a meeting with the leader of the community Sabin and his bodyguard Kremlin.

Key locations in New Bushville Market in Fable 3:

  1. In the prison cell on the lower level of Weasel's second hideout, where, according to the plot, Page is sent in the mission "Crime and Punishment".
  2. In the courtyard of the Hautville Heights house, in the northern part of the location, next to the transition to New Bushville Castle.
  3. Behind the boxes of fish next to the trading tents under the central bridge, in the southern part of the location.

Key locations in House of the Setting Sun in Fable 3:

  1. In the thicket of the forest to the left of the entrance to the location, not reaching the guard demon (talking head).
  2. In the thicket of the forest on the right side of the ghost house on the hill.

Key locations in New Bowerville Old Quarter in Fable 3:

  1. Near the city wall on the left side of the main gate leading from the pier to the city (viewed from the pier).
  2. On the second floor of the House of Evening Shadows, at the turn to the park with the statue.

Aurora Key Locations in Fable 3:

  1. In a dead end to the side of Aurora's main gate.
  2. On the roof of the house, if you go down from the main gate of the city and stay all the time on the left side of the houses and rocks, run past the altar on the hill where the flower grows, and then start descending along the roofs of the houses, pressing the [E] key to jump.

Key locations in Shifting Sands in Fable 3:

  1. At the cliff among the dunes, if you go down the steps from the entrance to the location and enter the central gorge, go around the hill, pass over the underground entrance and turn left.
  2. Behind a semicircular stone block sticking out of the sand in the desert, on the right side of the balcony where, according to the plot, the Hero leaves the blind Walter during the rescue from the Master of Shadows after leaving the caves.
  3. In a locked secret room behind a triangular door, before descending to the hall with a reservoir, on the way to the Desert Star diamond in the Palace of Crumbling Sands, where, according to the plot, Treasurer Hobson from New Bushville Castle sends. To open the triangular door, you need to take out a pistol and shoot the sphere under the ceiling three times so that it flies into the round keyhole on the wall.
  4. In the room with the Desert Star diamond in the Palace of Falling Sands, where according to the plot Treasurer Hobson from New Bushville Castle sends him.
  5. Near the site at the foot of a giant stone “arch” in the middle of the desert, if you go down the steps from the entrance to the location, enter the central gorge, go around the hill, and then go up to the site along a side path. A fort may appear under the "arch" depending on the choices made during the final part of Fable 3.

Key locations on the Hidden Path in Fable 3:

  1. At the huge doors at the end of the main road in the Hidden Path, not far from the tent of the hermit prophet.
  2. In the room with three different colored discs behind the third triangular door with a puzzle in the canyon in the Hidden Path. To solve the puzzle, you must first shoot the round sphere above the first door with your weapon, and then set fire to the basket next to the second door.

Locations of silver chests in Fable 3:

  • Brightwall (1 key): on a pedestal in the left through passage at the entrance to the storage room with books under the Academy, where, according to the plot, Sabine sends the Hero for her father’s treasures.
  • Khmar Valley (5 keys): at the top of the mountain, if from the entrance to the location from the side of the Free Camp you go down to the first intersection and turn right without continuing the descent into the valley.
  • Brightstone (10 keys): opposite the stalls in the market in front of the Academy.
  • Gorelesye (10 springs): on the hill opposite the descent from the bridge, on the way to the fort (ascend along the side path after the bridge).
  • New Bowerland City (10 keys): in the courtyard between the factories opposite the entrance to the sewers with the Paige Rebel lair, if you move from the entrance to the location and do not cross the bridge to the Riveter's Rest tavern.
  • Quicksand (10 keys): On the site at the foot of a giant stone arch in the middle of the desert.
  • Khmara Valley (15 keys): in the upper part of the Frostbreath Cave, where Samuel from Brightvalley Academy sends after delivering any six books.
  • New Bushville Market (15 keys): In the courtyard between the Bush-Twill Tailor Shop and the Crowned Rooster Inn.
  • Aurora (20 keys): by the rock to the left of the temple entrance.
  • Millfield (25 keys): on the hill next to the statue, to the left of the guardian demon (talking head).
  • New Bushville Castle (50 keys): near the wall at the back of the garden, to the right of the entrance to the catacombs through which the escape is made at the beginning of the story.

Fable 3 Golden Key Locations:

  1. Raftsmen Island. On the hill to the right of the entrance to the location. To take the golden key, you need to restore the bridge in the Millfield, then help the community clear the area of ​​hobbs. Before visiting the palace (closer to the end of the game), help the community a second time by finding a carpenter for it in New Bowerstone City, and when the bridges between the islands are built, approach the blue sphere installed on a stone block at the end of the main island of the community with numerous wagons , and hit it with a sword or hammer, using skills and weapons to roll the sphere to the top of the hill and teleport to the golden key.
  2. Hidden path. In the last hall of the cave, which is located in the canyon behind the third triangular door. To solve the first puzzle, you need to shoot the round sphere above the first door with a weapon, and then set fire to the basket next to the second door. To solve the second riddle, you need to stand on multi-colored disks in the following sequence (according to the color of the burning lamps): yellow, blue, yellow, red, blue, red, blue, red.
  3. Quicksand. In the central room in the tomb, which is located in the lowland, on the left side of the balcony, where, according to the plot, the Hero leaves the blind Walter during the rescue from the Master of Shadows after leaving the caves. The key can be purchased for 4,000 gold in the Aurora Market from Vallo in the “Key to the Bigger Key” quest, which appears after completing the main story.
  4. Khmar Valley. On the site after leaving the Ice Breath Cave, where Samuel is sent from Brightvalley Academy after delivering any six books.
  5. Under the ceiling in the Vault treasury (key), to take the key, you need to accumulate about 5,500,000 gold.

Location of golden doors in Fable 3:

  1. New Bushville Castle. Near the road in the catacombs when escaping from the castle at the beginning of the story.
  2. Gorelesye. On the third floor in the inner part of the necropolis, where Max will end up after escaping from the picnic in the mission “No One Is Forgotten”.
  3. House of the Setting Sun. In the thicket of the forest on the right side of the ghost house.
  4. Yasnodol. Under the arena at the entrance to the Academy's storage facility. To get to the door, you need to complete the secondary task “Special Cargo” to deliver the key from the Free Camp to the Brightwall Academy, after which after some time a task will appear to accompany the librarian to the vault, in which a previously unexplored room will be found. There is a sphere in it above the bookshelves; a shot from a pistol and blows with a weapon will deliver it to the right place and activate the stairs to the golden door.

The best treasures in Fable 3 are found in silver chests and behind golden doors. They are opened with keys of silver and gold colors, respectively. Silver keys work as follows - the greater their number, the cooler chests you can open. That is, if you have collected fifteen keys, you can open a chest that requires that many, and the keys themselves will not be used anywhere. Then collect additional keys to, for example, open a chest that requires 20 keys.


But the situation with doors is different - when they open, the keys are used up.
Below we will tell you where the keys are located in different game locations:


Where are the silver keys?


New Bushville Castle


To the left of the entrance to the catacombs, where the game begins, right behind the statue. An additional landmark is the gazebo.


In the catacombs themselves, the ruins are near the turn to the first bridge.


Yasnodol


We move to Yasnodol from the Khmar Valley, walk along the main road without turning anywhere, without passing the bridge over the cliff, we get to a small dead end, there will be a two-story house. There is a bridge next to it - there is a key under it.


Chicken farm near the city wall. Look behind the house.


Look for the garden to the left of the entrance to the Yasnodol Academy among large stones.


In the storage room, lower level, before exiting the caves (Sabin should send us here for his father’s treasures). Look for a room with a locked door - opened by lighting five baskets.


On the middle level of the same vault, look for a platform with a white sarcophagus. The bridge to the site opens a little earlier - we reach the place where we jump into the water, then turn left in the corridor and go to the lever.


Mercenary camp


Upper tier, tower opposite the cages with wolves. Look under the stairs.


Khmar Valley


Monorail tunnels, an intersection with a locked door, a shelf with barrels on it.


The arena at the exit of the tunnels. We fight, and then at the passage to Gorelesye we cross a wooden bridge, turn left, and take out a special key from the chest. Then we return to the tunnels at the already familiar intersection, open the door, go through and take the key.


Before reaching the entrance to the monorail station, turn right, go up the hill, the key will be at the cliff.


A little to the west of the transition to the Mercenary Camp there will be a lake, nearby there is a hill - we go up and look behind the logs.


Ice Breath Cave, top floor, very end. We reach the intersection with the road to Yasnodol, from there we go down (not to Yasnodol), at the stone to the left, across the bridge to the entrance to the cave.


In the Industrial Zone of the Mill Field just behind the monorail station. Enter the passage near the cash register.


Silver Pines


We reach the main entrance to the village, then to the left and to the top of the hill.


In the village itself we are looking for a mine, there is another key.


Gorelesye


A house with a funny name “Hippie High”. There will be ruins behind it, we'll look there.


Near the fort, in the trenches. We focus on Lucky's mortar, we need to go further to the right.
We complete the Normanonomicon task “Mortal Boredom”, then take the task “No One Is Forgotten” from Sam. The task will lead us to the necropolis, there we go down into the courtyard, the key is in the fourth crypt.


Inner courtyard of the necropolis, climbing the stairs (still the same task for Sam), there we find Max. When he runs away, calling for help, we go up to the third floor, after which we head in the opposite direction from Max. We approach an area with a destroyed fence, and jump down there.


New Bowerville


The plant is on the main embankment, near the bridge. We go up to the second floor and look among the flowing steam.


We take on the “Abduction” task near the shelter, after we meet with Paige in the story. We will be sent to the Weasel's lair, where we are looking for a secret room.


We arrive at the Dodger’s house, go through the story until the Dodger deals with the worker at the factory. Then we look for a sewer under the plant; we are interested in the right dead end at the entrance to it.


The plant through which the inhabitants of the rebel shelter will escape to the ship. We go up to the second floor, the key is in the elevator.


Mill field


Pepper cave in an industrial zone. Opposite the entrance to the monorail station you need to break several boards, the key is at the very end of the cave.


Near the statue of Theodor Cohen. The key is in the pond nearby.


Still the same statue of Theodor Cohen, to the left there will be a hedge - we climb over it and go up the road higher. There will be a factory at the top, the key is inside in the broken elevator.


The cemetery where Sam and Max’s mother is buried – we will get there on the mission “Mortal Boredom”. There will be a road next to the cemetery, there will be a hill nearby with a key on it.
Dodger's mansion, secret room. You can get to the mansion by taking a task from a fan of this character at the New Bushville Market - the task is called “The Trickster's Underwear.”


We go through the main plot, return to Dancer of Death, and take from him the task “Friendship with Hobbits.” We complete this, then return to the location after a while, go to the Dank Cave (entrance near the same statue), the key is on the site at the very end.


The same Dank Cave, near the end there will be a stream of water. We reach almost to the water, keeping to the right side, we pass into a barely noticeable hole between two stones. We cross the stream, there will be a key on the shore.


Raftsmen's Island


We complete the “Restoration” task by repairing the bridge in the Mill Field. Then we can get to the central island, there we look for a cave, the key is in it.
The far island, to the west of the place where we find ourselves in the location - we go up the hill with an unfinished bridge, next to the path there will be a small platform, the key is on it.


Free Camp


In this location, according to the plot, we must meet with the leader Sabin. The meeting takes place on a hill - look for a van on it, behind which there will be a key.


New Bushville Market


The story mission “Crime and Punishment” will take us to Weasel’s hideout. We go down to the very last floor, we find a prison cell there, in which there will be a key.


In the north of the location we are looking for the house “Hauteville Heights” - the key is in the courtyard.


South of the location, market under the central bridge, key behind the boxes with fish.


House of the Setting Sun


We enter the location, go to the talking head, a little in front of it on the left there will be a forest - we look for the key there.


We reach the ghost house on the hill, the key is to the right in the forest.


New Bowerland, Old Quarter


From the side of the pier we pass through the gate leading to the city. The key will be near the city wall, which goes to the left.


At the turn to the park there will be the House of Evening Shadows, the key is on the second floor.


Aurora


Dead end next to the main gate.


From the same main gate we go down, keeping to the left. We will pass by the altar, after which we will have to go down the roofs - on one of them there will be a key.


Quicksand


Immediately at the beginning of the location, we go down the stairs, go into the central gorge, pass the hill, pass the underground passage, look for a rock in the dunes.


All along the same route after the hill along the path you can climb to the platform near the stone arch. The key is on it.


During the story mission to rescue us from the Master of Shadows, we leave Walter on the balcony. To the right in the desert we are looking for a rounded stone, the key will be behind it.


The Palace of Crumbling Sands, to which Hobson will send us from New Bowerstone Castle. Before descending to the pond there will be a triangular door with a key behind it. The door opens in an unusual way - we take out a pistol and shoot at the sphere under the ceiling until it ends up in the keyhole.
Still in the same palace in the hall with the diamond there will be another key. There is no way we can miss this room - the story mission is being carried out in it.


Hidden Path



When we do the puzzle in the canyon, there will be a key behind the third triangular door. The first door is opened by shooting into the sphere, the second by setting the basket on fire.


Where to find silver chests?


Yasnodol, one key - at the entrance to the book storage under the Academy, left passage. According to the story, Sabin will send us here for treasure.


Khmar Valley, five keys - from the entrance to the location we head to the Free Camp, at the first intersection to the right, then to the top of the mountain.


Yasnodol, ten keys - in front of the trading tents that stand near the Academy.


Gorelesye, ten springs - after the bridge we go along the side path to the fort, the chest will be on the hill.


New Bowerland City, ten keys - at the entrance to the sewers, where the rebels are located. Look for a courtyard between two neighboring factories.


Quicksand, ten springs - in the desert we are looking for a huge arch, a chest at its foot.


Khmar Valley, fifteen keys - we carry out Samuel’s task to deliver six books, after which we will be sent to the Ice Breath Cave, there we look for a chest at the top.


New Bushville Market - Between the Bush-Tissue Store and the Rooster in the Crown Diner.


Aurora - to the left of the entrance to the temple, we focus on the rock.


The mill field is to the left of the talking head, a hill with a statue.


New Bushville Castle - we are looking for a garden to the right of the entrance to the catacombs, in the garden at the far wall.


Golden Key Locations


Raftsmen's Island - first, in the Mill Field, we help repair the bridge, and then, together with the community, we drive away the hobbs. A little later, we help the community again - we find a carpenter in New Bowerland City. As soon as he builds the bridge, we go to the blue sphere on the farthest island, roll it up the hill, and from there we are transported to the key.


Hidden path - we go through a riddle with three triangular doors. First, we shoot at the sphere, then we set fire to the basket (so we will go through the first two doors), then we stand on multi-colored disks as follows: yellow, blue, yellow, red, blue, red, blue, red. The key is in the very last room.


Quicksand - to the left of the balcony where we leave Walter during the story, there will be a lowland with a tomb. There in the central room. Or we buy it at the Aurora market from Vallo for four thousand gold.


Khmar Valley - we carry out Samuel’s task to deliver six books, we pass the Ice Breath Cave, the key is after exiting the site.


Treasure Vault, look under the ceiling.


Location of the golden doors


New Wilderness Castle - we remember the very beginning of the plot, the escape from the castle. Door in the catacombs, near the road.


Gorelesye - inside the necropolis, we are looking on the third floor.


The House of the Setting Sun is in the forest to the right of the ghost house.


Yasnodol – we carry out the task “Special Cargo”, in which we need to deliver the key from the Free Camp to the Academy. Then we will have access to a mission to free the librarian, during which we will find ourselves in a storage facility under the Academy. We find a secret room in the vault, then use the sphere to gain access to the stairs that lead to the door.

He'll take them. The keys are scattered all over the world, so you'll have to run around a lot to find them all. Once collected, they remain in your inventory forever and allow you to open special chests containing special treasures...

Note: you also can watch the video Finding all the silver keys in Fable 3 (opens in a new tab). Also, the article below reveals the way to get all golden keys.

1. When you walk from the port, pay attention to the first factory building after it (along the left embankment). There's a key on the second floor.
2. After you receive the crown, return to the workshop through which you made your way to the pier. The key is in the elevator shaft on the 2nd floor. The workshop is located opposite the exit from the sewer through which you first enter the city. The entrance to it is in the courtyards; along the way you will see an advertisement for Logan lying on the boxes.
3. Sewerage. Entrance to the Weasel's house (according to the quest).
4. Sewerage, entrance from the embankment near the Dodger plant. As you enter, turn to the right. They are sent there on a quest with a missing ring.

This location is located golden door(in the catacombs under the castle).
5. Courtyard. Behind the statue of the king (to the left of the catacombs).
6. Catacombs. Before the first bridge, turn left.

7. From the gate leading to the lake, go right, along the wall.
8. "House of Evening Shadows", 2nd floor. The house is located on the rise to the fortress bridge, to the right of the road.

9. If you stand with your back to the exit of the castle, then there will be a house on the right. The key is behind him, in the backyard.
10. Embankment from the side of the main gate (near the water).
11. Ferret's Lair (entrance under the bridge). You will gain access to it through a quest that will be given to you after ascending to the throne.

12. If you walk from New Bowerville and the monorail station, then after one of the turns in the road you will find yourself on a hill from which you can clearly see the lake. There will be a statue on the left. Remember the place, it will become a landmark. Turn left from it, before reaching the houses you will see a key.
13. If you turn right from the place with the statue, you will see a pond. There is another key on its shore.
14. Return to the fork with the statue and jump over the fence and go up the hill.
15. Monorail station.
16. Pepper Cave (entrance opposite the station).
17. Dodger's mansion, secret bedroom.
18 and 19. Dank cave. You will gain access to these keys only after completing the quest “Friendship with Hobbs,” which you will be given after completing the story. Key No. 18 is on the shore of an underground lake (you'll have to swim through a labyrinth of stones to get to it). No. 19 - on the cliff, which is visible from the entrance to the cave, it will not be difficult to find it.

This location is located golden door(look in the crypt).
20. Immediately after the fort, the trenches begin. Examine them, the key is behind the pieces of wood that need to be broken.
21. Near the Green settlement, in ruins (look along the road from the cemetery).
22. Crypt. In one of the old crypts to the right of the entrance to the location.
23. Crypt. After #22, go up the stairs to the end and go left to the wall. Jump down.

This location is located golden door(as soon as you pass the gate, turn right until it stops).
24. To the left of the demon.
25. After the gate to the right, look in the forest, above the golden door.

26. Before entering the village, turn left along the path.
27. Inside the mine.

28. In the cave of the same name (entrance on the middle island from the coast).
29. Remember the quest with the hobbes? On the very left island (if you stand with your back to the entrance to the location) there was their parking lot. Go to it and go to the left edge of the hill. The key is below. Add. landmark - near this place there is a broken stone bridge.
Golden Key. To get it, you need to wait until the location becomes habitable. Then a bridge will appear to the blue ball on the rock. With its help you will activate the portal and get to the golden key.

This location is located golden door(in the Academy Vault).
30. House outside the city wall. There is a small bridge in front of the house, a key under it.
31. The house in front of which chicken races are held. The key between the house and the city wall.
32. Near the Academy, to the left of the entrance.
33. Academy storage. After diving from the bridge, go into the room and from it into the corridor. There is a closed door, behind it there is a key.
34. Academy storage. A room with rising platforms. The key is on the topmost terrace, next to someone's coffin (you can get there from the other side of the destroyed bridge).

35. Left bank of the lake, behind the logs.
36. If you stand with your back to the monorail station, then a mountain range goes to the left. Walk along it until you see a path. At the end is the key.
37. Icebreath Caves. When you go to the demon along the ravine, you can see a bridge at the top. You need to cross this bridge and you will reach one of the entrances to the caves (there are 3 in total). The key is inside, don't miss it.
38. Cave with a monorail. Not far from the entrance from Khmarya there is a closed door. The key to it lies in a chest in the same cave. When you open it, go forward; There will be no forks, don't miss the key.
39. Cave with a monorail. On the left side behind the barrels, after the closed door (see No. 38).
Golden Key. Go through the lower Ice Breath cave (the one with the frozen lake).

40. The highest place in the camp (you will be dropped off there after the battle with the chieftain). There is an observation tower on it, under it there is a key.

44. From the entrance from the Aurora, go straight, then left. The key is to the right of the road.
45. If you stand with your back to the temple through which you fled after the crash, then columns are visible just to the right. The key is behind them.
46. ​​Stand with your back to the temple and go right along the edge of the location. It's a long walk.
47. Palace of crumbling sands. Not far from the entrance there is a door on the left wall. The key is behind her.
48. Palace of crumbling sands. In the room with the altar, to the left of it.
Golden Key. After the end of the main storyline, a man will appear in Aurora selling the “Key to an Even Greater Key”. After you buy it, go into the desert to the temple. Stand with your back to him and go right, you will run into the “Crossroads” cave. The key is inside.

49. Get to the end of the area and look to the right.
50. In the cave "Riddle".
Golden Key. Located in the "Riddle" cave, at the very end.

Compilation of materials from different sources. Edited by Torionel.

The quest to find all thirty rare books will be given to you by Samuel at the Yasnodolsk Academy.
For each book found you receive Guild Seals.
Books are scattered throughout the game world, but finding them is not difficult if you know where to look.

1. Yasnodol:

“A very dangerous book for boys. Volume 2: ovens"

On the second floor of the house located opposite the Yasnodolsk Academy

"How to become a sword master"

In the Storage Room under the Yasnodolsk Academy on a pedestal next to the bookshelves (on the right side of the stairs)

“Famous Kings of Antiquity: Mark X”

On the second floor of the Miracle in Feathers tavern, on the nightstand by the bed

"Attack of the Killer Puffins"

Behind the furniture store, on the window

2. Khmar Valley:

“How to succeed”

At the ticket office next to the monorail station

"Famous Killers: Javier Smedley"

On the lowest level of Ice Breath Cave, next to the waterfall, on the crates

3. Free camp:

“Famous Kings of Antiquity: King Cedric”

In a van located at a distance from everyone else (it's at the very top on the map)

4. Gorelesye:

"Macaroni Puzz: The Gluttony Theory"

In the village, behind the Organic Ink store, on the boxes

"Famous Kings of Antiquity: Old King Oswald"

In the Crypt, where the quest with the ghost brothers is carried out, opposite the golden door, on the balcony fence

5. House of the Setting Sun:

“The Incredible Homunculus of Baron von Orphen”

On one of the benches next to the gazebo, in which there are 4 statues

6. Mill field:

"Adventurer's Quest: Choose Your Book"

In one of the crypts in a small cemetery, where the quest “Mortal Boredom” was completed

"World of Danger: Lightning"

In the Trickster Mansion, in the room to the left on the first floor from the stairs, on a table by the window

“Liver of Darkness”

Can only be found after completing the quest with the researcher in the Dank Cave. The book is located to the left of the waterfall, on a small piece of land with a table (in the part of the cave that cannot be entered until the hobbs feast on the aforementioned explorer)

7. Silver Pines:

“A very dangerous book for boys. Volume 3: Boxing"

In the village, behind the Finkel Farm on boxes

8. Raftsmen Island:

“World of Danger: Absent-mindedness in the Wilderness”

After completing the quest with the Silver Pines carpenter, the book can be found inside the mine, on the boxes opposite the forge

9. New Bowerville City

"Famous Killers: Terence Postovoy"

In the tavern Sealer's Rest, on the table next to the piano

"World of Danger: Gunpowder"

In the Cloaca location, on the table next to the barrels

10. Old Town of New Bowerland:

“World of Danger: Machine Tools”

On the statue of a man with a telescope

11. New Bowerland Market

“The incredible greed of kings and their lackeys”

In the Doll House on the second floor, on one of the beds

"Tyranny of Tyrants"

On the second floor of the Rooster in the Crown tavern, on one of the tables

12. New Bowerland Castle:

“Alchemy and Immortality”

In a room with three cots, on one of them

13. Aurora:

"The Incredible Adventures of Baron Barnaby Beadle"

On the altar in the Temple

“A very dangerous book for boys. Volume 1: Hang gliders"

If you walk from the Temple on the right side, the book will be on the wall near the mini-altar

14. Forgetting Sands:

"World of Danger: Stairs"

In the Palace of Falling Sands, after the bridge, to the right of the entrance to the first room, on the balcony fence

15. Books for which a special quest is given:

“Book of Secrets” (you need to find 5 books)

In the Khmar Valley, in the Ice Breath Cave, on a table on a wooden balcony

“Rituals for calling the Observers” (you need to find 10 books)

In the Old Quarter of New Bowerland, in a secret room (will open when completing the quest), behind shelves with books that will open after activating the “magic key”

“The Torment of Dawn” (you need to find 17 books)

At the cemetery in Gorelesye, in one of the graves (the dog will find a hiding place)

“The Trickster about the Trickster” (you need to find 23 books)

At the Quicksand location, the dog will also help you find an underground cache with this book

“Fatal Book” (you need to find 29 books)

In one of the closed rooms of the Vault under the Yasnodolsk Academy (Samuel will give you the key), on a pedestal at the end of the catacombs

Mission accomplished, all books collected :)