Test 9.20 here. New format in Random Battle mode

You can download the new version of World of Tanks through the launcher or via a direct link on the official website. The Super Test will be available for download on September 14th and the first General Test will begin on September 21st.

Release dates for update 9.20.1

Update stage 9.20.1
release date
Development of a plan for the release of update 9.20.1 September 12, 2017
Publication of the announcement on the World of Tanks website September 13, 2017
Release date for update 9.20.1 for supertest September 14, 2017
Beta testing of patch 9.20.1 September 18, 2017
General test of update 9.20.1 September 21, 2017
Second general test of update 9.20.1 October 5, 2017
Release date for update 9.20.1 for World of Tanks October 17, 2017

As can be seen from the World of Tanks 9.20.1 release schedule, throughout September and the first half of October changes will continue to be tested in a super test, a closed beta test and an open general test in two stages.

Vehicle changes in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • Centurion Mk. I,
  • Centurion Mk. 7/1,
  • FV4202,
  • Caernarvon
  • Conqueror.

Also update 9.20.1 will make such changes.

  • Several tank models will be converted to HD.
  • The mechanism for selecting equipment for creating battles will be reworked. VBR will recruit tanks in a new way.

Replacing FV215b with Super Conqueror

One of the main changes in the update will be the transfer of the Tier 10 British heavy tank FV215b to promotional tanks. Instead, Super Conqueror will appear at level 10 of the British heavy tank branch in World of Tanks 9.20.1. We told you about replacing the FV215b with the Super Conqueror in World of Tanks plans for 2017. As you can see, the plan has been implemented.

Procedure for replacing FV215b with Super Conqueror

Important information: If you already have the FV215b tank in your hangar, then during the release of update 9.20.1 you will have a Super Conqueror tank at level 10, which you will receive completely free of charge.

The crew of the FV215b tank will be dropped off at the barracks and prepared for the Super Conqueror. Camouflage, equipment, equipment, emblems, inscriptions and shells will be moved to the warehouse, where you can use them in the future. Below are the characteristics of the Super Conqueror tank.

Update 9.20 is entering general testing. You will find battles in the “30 vs 30” format, Chinese tank destroyers and vehicle rebalancing - and soon you will find other materials about the changes in version 9.20.

In the meantime, here’s all the latest and most interesting things regarding ranked battles. Read and don’t forget to share your opinions in a special topic on the forum. This will help us configure the update in more detail.

Ranked battles

The first beta season of ranked battles recently ended. We have analyzed all your feedback and want to make changes that should improve the gameplay in the second beta season. These are the ones we will test as part of the general test of update 9.20.

Changes to basic mechanics

One of the most discussed topics on the forum concerned the simplicity of the mode. The basic mechanics of matching players of equal skill worked, but reaching rank five was not a real challenge for experienced tankers.

We tried to fix this by changing the mechanics of obtaining chevrons and ranks. The number of ranks will remain the same, but the number of chevrons required to achieve ranks will change. The distance between ranks will be as follows: 1–3–5–7–9 chevrons. To achieve the first rank you will need only one chevron, and as many as nine will be needed to move from the fourth to the fifth rank.

In addition, the mechanics of vehicle ranks will change. In the second beta season, any rank will cost 5 chevrons.

The mechanics of obtaining chevrons will also change. The 10 best players in terms of experience earn a chevron on the winning team. The remaining 5 winning players, as well as the top 5 players of the losing team, do not earn a chevron. Finally, the remaining 10 players of the losing team lose their chevron.

In this way, we want to push players to interact: despite personal results in ranked battles, victory remains a team achievement. That is why we have expanded the list of players who do not lose their chevron if the team loses. This means that even if the battle goes poorly and the enemy is pushing in all directions, you should not give up. You need to continue to help your allies - your efforts will be rewarded.

Balancer improvements

We found several critical issues related to balance. And here's how we're going to solve them:
- We will improve the balance between teams in terms of the number of medium and heavy tanks.
- We will limit the number of self-propelled guns per team to two units.
- We will add more maps and significantly improve their rotation. Thanks to this, the chances of ending up on the same card all the time will decrease.

Reward

We will also review the mechanics of receiving rewards. From now on, you will no longer have to wait until the end of the season to receive the bulk of the bonds you earn. The value of the rewards will also increase.

Testing stages

Testing of the second beta season of ranked battles will take place during the general test of update 9.20. Join us - the next stage will last until August 9.

Your feedback on changes to the game is very important to us. Leave comments on the forum and share your opinions about ranked battles.

Tankers!

We have preliminary innovations of version 9.20 ready: rebalancing of vehicles, new Chinese tank destroyers and much more.

Please note: the list is not final. We will publish the final information immediately before the update is released.

So, today supertest version 9.20 will become available. The update will take into account your feedback on the stun mechanics and the revision of the research tree, and will also add a 30 vs 30 format to random battles. New Chinese tank destroyers will also appear at the supertest.

The supertest is carried out at the earliest stages of development - usually a month and a half before the update is released - and is designed to test changes, as well as to find critical errors before the open testing stage. Supertests in World of Tanks are divided into technical tests (new maps, vehicle balance, etc.) and version tests (update integrity).

When the supertest stage is completed, general tests begin, where any player can evaluate the changes.

And now more details about all the changes.

Technique rebalance

We will focus on four nations: Japan, France, USA and USSR. There will also be some changes to the German research tree. They will affect the following machines:

Today, details of the upcoming vehicle rebalance are the most discussed topic of update 9.20 on the game forum. Therefore, where we talk about the reasons for the changes, and also answer your questions.

Changes to the self-propelled gun class

Improvements to the self-propelled guns have continued since the release of update 9.18. We have been analyzing your feedback and statistics on changes for several months. And now we will make a number of improvements to make the gameplay more comfortable for both self-propelled gun players and other participants in battles.

The increased scatter radius of fragments led to situations where a player who considered himself safe in cover would still receive damage. To prevent such cases from happening, we have improved the mechanics of calculating damage and stun, adding a number of additional parameters when shooting through obstacles:

  • You won’t have to worry about artillery fire if the structure (destructible or non-destructible) that is used for shelter is 2 m or more thick, and your vehicle is completely hidden behind it. There you will be safe: your car will not receive damage and will not be stunned.
  • A vehicle standing behind a fence or small building less than 2 m thick will receive damage and be stunned, as happens in open areas.
  • Third scenario: the structure is strong (2 m or more), but the car is not completely hidden behind it (for example, the stun occurred at the moment of driving behind cover). In this case, the duration of the stun and damage will depend on which part of the vehicle was fired upon. Depending on the area under fire, the vehicle will receive:
    • 25% of total damage and stun time;
    • 50% of total damage and stun time;
    • 75% of total damage and stun time;
    • 100% total damage and stun time.

We will make changes to the interface of post-battle messages: in order to fully display the player’s combat effectiveness, information about the total time of the stun inflicted will be shown in the battle results.

Chinese tank destroyers

Nine Chinese tank destroyers are already warming up their engines and are ready to show themselves on the battlefield! Yes, we are talking about a technology branch that was released on Chinese servers a few months ago. Now this branch of cars will be available to all players.

We will tell you in detail about each car closer to the release of the update - stay tuned for the news. In the meantime, you can evaluate the characteristics of tank destroyers and find out about the amount of experience and credits required to study them.

Content is available at a larger browser window width.

New format in Random Battle mode

Want to test your gaming skills in a fight other than 15v15? Well, you will soon have such an opportunity. In update 9.20, a new type of battle will become available in the game called “General Battle” in the “30 vs. 30” format. 60 players will fight on the new Nebelburg map, measuring 1.4 x 1.4 km, created specifically for this type of combat.

“General Battle” is exclusive for Tier X vehicles. This type is based on the standard rules of the game: capture the enemy's base or destroy all of its equipment. The number of self-propelled guns is limited to 4 vehicles per team to ensure comfortable gameplay for all types of equipment. "General Battle" is similar to counter combat and assault - it can be turned on or off in the game settings.


A detailed review of “General Battle” is just around the corner, in which we will talk about all its features. Wait for a separate article closer to the release of update 9.20. Feel free to leave feedback and ask questions!

HD models

And finally, another 12 cars will be converted to HD quality.

Update 9.20.1 is approaching its official release and we are starting a new series of general tests. Participate in testing and evaluate the changes that developers have been working on recently. Here's what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and American vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional rewards for high performance in battle are new ways to obtain bonds.

The changes can be found in detail in recent publications:

How to get to the general test?

Bonuses and medals

From 9.20.1, when winning medals in the “Epic Achievements” and “Battle Hero” categories, the player will receive additional encouragement in the form of bonds. Please note: coupons will not be awarded for cumulative medals. The number of bonds is not final and may change.

Improvements for pitched battles

The following changes have been made to the “General Battle” battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new type of battle victory or defeat message to make it easier for players to understand when and why a battle ended. The message has separate animations for winning, losing and drawing. Additional text shows why the fight ended. When a battle ends when a base is captured, the capture progress bar goes into a "locked" state shortly before a message appears to indicate that the outcome will not change.
    This innovation has been applied to all random and ranked battles, as well as the general battle.
  2. Updated reward tooltips, which describe various conditions for obtaining. In a standard, oncoming battle and assault, the conditions are the same, but in a general battle the requirements are higher.
  3. Improved combat interface (HUD) in general battles.
    The background transparency of player list panels has been reduced to make the information easier to read against a light background (sky, water, etc.).
    Boundary markings have been added to the top panel to improve perception.

Improvements for Training Ground mode

Changes:

  • Irrelevant options have been disabled in the context menus of vehicle upgrade windows, the research tree, and the vehicle carousel.
  • Rewards (credits and experience) for victories and defeats when completing the training ground have been balanced.
  • Rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when completing the training ground again.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some interface elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training range and exited this mode.
  • Fixed the rendering of some game hints (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare bug where the “Skip Tutorial” button was not displayed correctly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed display of the EULA license window when restarting the game client.
  • Descriptions of vehicle characteristics in training ground loading screens are now correct.
  • Fixed a bug due to which the music tracks of the battle, Hangar and the final video of the training ground overlapped each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in bot behavior.
  • Fixed errors in displaying map boundaries.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Technique changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. to the Centurion 32-pdr tower. The flight speed of projectiles from the new top gun is 878/1098/878 m/s, the speed of shells from the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • recharge time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • The OQF 20-pdr Gun Type A Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 60 units of ammunition has been removed. from the Centurion Action X* tower.
  • The carrying capacity of the FV221A chassis has been changed from 63,000 to 64,000 kg.
  • The dispersion of the gun due to the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun due to rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun due to rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when rotating the Centurion 32-pdr turret is increased by 25%.
  • Turret traverse speed of Centurion Mk. II changed from 30 to 26 deg/s.
  • The traverse speed of the Centurion 32-pdr turret has been changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the turret of a Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed the name of the second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 units of ammunition. into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Centurion Action X* tower.
  • The OQF 20-pdr Gun Type A Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 units of ammunition has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Load capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 gun for the Conqueror Mk turret. II ABP changed from 10.5 to 11.3 s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • The armor of the turret and hull has been strengthened.
  • The tower's armor has been strengthened.
  • The tower's armor has been strengthened.
  • Added OQF 32-pdr AT Gun Mk. II with 30 units of ammunition. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 to 16 deg/s.
  • Avenger turret traverse speed changed from 16 to 18 deg/s.
  • The tower's armor has been strengthened.
  • The engine power of the Rolls-Royce Meteorite 202B has been changed from 510 to 650 hp. With.
  • The declination angle of the OQF 20-pdr AT Gun Type A Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the OQF 20-pdr AT Gun Type B Barrel gun has been changed from -5 to -9 degrees.
  • The declination angle of the 105 mm AT Gun L7 gun has been changed from -5 to -10 degrees.
  • Added B.L. gun 5.5-in. AT Gun with 30 units of ammunition. to the FV4004 Conway tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. gun 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. AT Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • The declination angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret has been changed from -5 to -10 degrees.
  • Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% chance of fire.
  • Removed Rolls-Royce Meteor Mk engine. IVB.
  • The dispersion of the 183 mm L4 gun when rotating the FV4005 Stage II turret has been reduced by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • The declination angle of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • The ammunition capacity of the 183 mm L4 gun in the FV4005 Stage II turret has been changed from 12 to 20 shells.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • The tower's armor has been strengthened.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun due to the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun due to rotation of the chassis of the Rheinmetall Panzerwagen has been reduced by 22%.
  • The dispersion of the 105 mm Kanone gun when rotating the turret has been reduced by 17%.
  • The reload time of the 105 mm Kanone gun has been changed from 10 to 9 s.
  • The aiming time of the 105 mm Kanone gun has been changed from 1.9 to 1.6 s.
  • Damage dealt by projectile Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Damage dealt by projectile Exp. HE of the 105 mm Kanone gun, changed from 440 to 420 units.
  • Damage dealt by projectile Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 units.
  • Ammunition increased from 30 to 35 shells.

Release date for update 9.20 in Wold of Tanks

Update 9.20 WOT is officially released on the RU cluster on August 29, or rather on the night from Monday to Tuesday (August 28-29) 🐇

📊 Approximate release dates for RU update 9.20 in Wold of Tanks:

  • Preparation of news from WG - July 25.
  • The official announcement of WG is July 26-27.
  • Released on ST - July 27.
  • The launch of the new season on the Global Map is July 24-30.
  • Wargaming's birthday is August 2 (19 years).
  • The first general test of patch 9.20 will be released on August 2-3.
  • Birthday of the World of Tanks project - August 12 (7 years), surprises and gift activities... https://vk.com/wall-131902035_1369
  • The release of the second general test of patch 9.20 is August 16.
  • The launch is expected at the end of summer this year.

Vehicles converted to HD (9.20 WoT):

  1. Bat.-Châtillon 25 t
  2. Churchill III
  3. T-44-85
  4. SU-14-1
  5. Pz.Kpfw. 38H 735 (f)
  6. VK 30.01 (D)
  7. Pz.Kpfw. IV Ausf. D
  8. Matilda Black Prince
  9. M5A1 Stuart
  10. M48A1 Patton (turret change)
  • 12 combat vehicles will be remastered in HD quality in the next update.
  • There are still 31 cars left to be transferred.

If you suddenly want to install future HD tank models of update 9.20 on the current client, then we have specially compiled and provided such an opportunity (size 317 M):

How to install?

Download, unzip the file and place it in the root folder of the game, agree to merge if necessary.

Changelog for update 9.20

List of changes in update version 0.9.20 ST1 compared to 0.9.19.1.1 / ST1: Changes in 0.9.20 vs 0.9.19.1.

New type of battle “General Battle”

New type of battle “General Battle” for the “Random Battle” mode

Rules:

  • 60 players on the map, 30 in each team;
  • Only Tier X vehicles are available;
  • Fight time 15 minutes;

Victory Condition:

  • capture the enemy base;
  • destroy all enemy equipment.

Matchmaker:

  • A battle of the “General Battle” type is formed from the general queue of the “Random Battle” mode.
  • Only level 10 vehicles can participate in battles of the “General Battle” type.
  • Getting into the “General Battle” battle type occurs randomly, similar to other types of battles: “Assault” and “Encounter battle”.
  • The “General Battle” battle type is enabled by default for all players. Enabling/disabling is done in the settings: Settings -> Game -> Types of Random Battles -> General Battle.
  • Each team is conditionally divided into 3 subgroups, 10 people in each.
  • The player cannot choose a subgroup; membership in a specific subgroup is determined by the matchmaker.
  • The composition of teams in the General Battle is governed by the general rules of matchmaking 2.0.
  • The composition of each subgroup by type of equipment will be as similar as possible to the composition of a similar subgroup from the opposing team.
  • The number of self-propelled guns in this type of battle is limited to 4 units per team.
  • The difference in the number of platoons between teams is no more than 2 platoon players.
  • If at least one player in a platoon has the “General Battle” battle type enabled, then such a platoon can get into this type of battle, regardless of whether the rest of the platoon members have it checked.

Map:

  • In this update, the General Battle takes place only on one map, Nebelburg.
  • Map size: 1.4 x 1.4 kilometers.
  • The appearance of players on the map is regulated by their subgroup.
  • Each subgroup has its own starting position.
  • There are two bases: one for each team (as in a Standard battle).

Interface:

  • The loading screen, statistics screen (via Tab), post-battle statistics screen, as well as the team composition panel are adapted for 60 players.
  • The entire team is divided into 3 subgroups.
  • The composition of each subgroup can be viewed in detail by clicking on the corresponding subgroup.
  • The top element of the user interface has been changed. In addition to the total number of vehicles destroyed by a team, this element also displays the percentage of the total strength points of each team.

Awards, achievements and statistics:

  • In each “General Battle” battle, players will be able to receive bonds. Players will also be able to receive bonds in regular Random Battles, where only level 10 vehicles are involved (the so-called “level twelfth”;).
  • The number of bonds received as a reward depends on the experience earned in battle.
  • The player will be able to complete Combat Missions, Personal Combat Missions, and also receive all the rewards available in Random Battles.
  • In the “General Battle”, players will be able to receive class badges and marks on the barrel, just like in regular random battles.
  • Battles of the “General Battle” type are not taken into account in the summary of the player’s achievements and do not affect the statistics of random battles;
  • Statistics for this type of battle will be displayed in Achievements -> Statistics ->
  • Statistics on the success of a specific vehicle in the “General Battle” battle type will be displayed in Achievements -> Vehicles -> “General Battle” battle type.

Hall of Fame:

  • The updated Hall of Fame is now in the game client.
  • A new section has been added to the “Achievements” screen - “Hall of Fame”, which has undergone many changes.
  • Now you can evaluate your results in Random Battles not only for your account as a whole, but also for each vehicle separately, and also view the best players.
  • You can compare your achievements with friends, clanmates and other players over different time intervals.
  • In addition, you can evaluate your effectiveness using the new “World of Tanks Rating” (WTR), which shows the level of play on individual machines in comparison with all players on the server.
  • The Hall of Fame and new WTR rankings are in open beta. We are waiting for your feedback and suggestions, as work on this continues.

Improvements to the crew stun mechanics:

  1. The time of the inflicted stun has been added to post-battle statistics.
  2. The mechanics of dealing damage and stunning through obstacles have been improved. Now the self-propelled gun will not deal damage through obstacles more than 2 meters thick if the target is completely hidden behind them. In this case, the blast wave may slightly bend around the corners of obstacles. To do this, the distance from the point of impact to the edge of the obstacle must be less than 2 meters, but the damage from the explosion will be reduced.

Corrections have been made for races in hard-to-reach places on the following maps:

  1. Karelia
  2. Steppes
  3. Lassville
  4. Monastery
  5. Mines
  6. Sacred Valley
  7. Pass
  8. El Halluf
  9. Arctic

Balance changes to military equipment

Changes to technical characteristics and balance in update 9.20

Germany

  • Reload time for 12.8 cm Kw.K gun. 44 L/55 changed from 12 sec. up to 13.3 sec.
  • Durability changed from 3200 to 3000 units.

8.8 cm Pak 43 Jagdtiger

  • Gun dispersion due to movement of the Jagdtiger 8.8 chassis has been reduced by 6%
  • Gun dispersion from turning the Jagdtiger 8.8 chassis has been reduced by 6%
  • Jagdtiger 8.8 chassis traverse speed changed from 22 to 26

China

A full branch of tank destroyers has been added:

  1. T-26G FT
  2. M3G FT
  3. SU-76G FT
  4. 60G FT
  5. WZ-131G FT
  6. T-34-2G FT
  7. WZ-111-1G FT
  8. WZ-111G FT
  9. WZ-113G FT

USSR

Added tank: (for testing by supertesters) * T-44 lightweight

T-54 first sample

  • The dispersion of the gun due to the movement of the T-54 chassis, the first sample, was reduced by 9%
  • The dispersion of the gun due to rotation of the T-54 chassis, the first sample, was reduced by 9%
  • The dispersion of the 100 mm D-10T-K gun when rotating the turret has been reduced by 25%
  • The aiming time of the 100 mm D-10T-K gun for the T-54 turret, first sample, has been changed from 2.4 sec. up to 2.2 sec.
  • The viewing range of the T-54 turret, first sample, has been changed from 360 m to 380 m.
  • Improved turret armor
  • The armor penetration of the UBR-412 shell for the 100 mm D-10T-K gun has been changed from 183 mm to 190 mm
  • The armor penetration of the UBR-412P shell for the 100 mm D-10T-K gun has been changed from 235 mm to 247 mm
  • The declination angle of the 100 mm D-10T-K gun has been changed from -6 degrees to -7 degrees
  • The ammunition capacity of the 100 mm D-10T-K gun was changed from 34 to 56

T-44-100

  • The reload time of the 100 mm LB-1 gun has been changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 100 mm LB-1 gun has been changed from 2.2 sec. up to 2 sec.
  • Improved turret armor

T-44-100 (R)

  • The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 15%
  • The reload time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 (R) turret has been changed from 2.2 sec. up to 2 sec.
  • Improved turret armor
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been changed from 183 mm to 190 mm
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been changed from 235 mm to 247 mm
  • T-103
  • The displayed power of the MH-1 engine has been changed from 1000 hp. up to 900 hp, which now corresponds to the actual engine power.
  • Gun dispersion due to the movement of the T-44 chassis has been reduced by 9%
  • The dispersion of the gun due to the movement of the T-44M chassis has been reduced by 10%
  • Gun dispersion from turning the T-44 chassis has been reduced by 9%
  • Gun dispersion from turning the T-44M chassis has been reduced by 10%
  • The dispersion of the 122 mm D-25-44 gun has been changed from 0.43 m to 0.42 m
  • The dispersion of the 100 mm LB-1 gun when rotating the turret has been reduced by 14%
  • The reload time of the 122 mm D-25-44 gun for the T-44-100 turret has been changed from 19.2 sec. up to 15.2 sec.
  • The reload time of the 100 mm LB-1 gun for the T-44-100 turret has been changed from 8.1 sec. up to 7.5 sec.
  • The aiming time of the 122 mm D-25-44 gun for the T-44-100 turret has been changed from 3.4 sec. up to 3.2 sec.
  • The aiming time of the 100 mm LB-1 gun for the T-44-100 turret has been changed from 2.3 sec. up to 2.1 sec.
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been changed from 235 mm to 247 mm
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been changed from 183 mm to 190 mm
  • The dispersion of the 100 mm D-10T2S gun has been changed from 0.35 m to 0.39 m
  • The dispersion of the 100 mm D-54 gun has been changed from 0.39 m to 0.33 m
  • Reloading time for the 100 mm D-10T2S gun for the T-54 turret mod. 1949 changed from 7.8 sec. up to 7.4 sec.
  • Reloading time for the 100 mm D-54 gun for the T-54 turret mod. 1949 changed from 8.2 sec. up to 8.5 sec.
  • Aiming time for the 100 mm D-10T2S gun for the T-54 mod turret. 1949 changed from 2.3 sec. up to 2.5 sec.
  • Aiming time for the 100 mm D-54 gun for the T-54 mod turret. 1949 changed from 2.9 sec. up to 2 sec.
  • Reinforced armor for turrets and hulls
  • The armor penetration of the UBR-412P shell for the 100 mm LB-1 gun has been changed from 235 mm to 247 mm
  • The armor penetration of the UBR-412 shell for the 100 mm LB-1 gun has been changed from 183 mm to 190 mm
  • The declination angle of the 100 mm D-10T2S gun has been changed from -5 degrees to -6 degrees
  • Added M-50TI engine
  • Removed M-50T engine
  • Gun dispersion due to the movement of the IS-7 chassis has been reduced by 16%
  • Gun dispersion from turning the IS-7 chassis has been reduced by 16%
  • The dispersion of the 130 mm S-70 gun when rotating the turret has been reduced by 25%
  • The aiming time of the 130 mm S-70 gun for the IS-7 turret has been changed from 3.1 sec. up to 2.9 sec.
  • Durability changed from 2150 to 2400 units.

ISU-152

  • Added 152 mm D-4S gun
  • The 122 mm A-19 gun has been removed. 1937
  • The 122 mm D-25S gun has been removed. 1944
  • Removed 152 mm BL-10 gun
  • Removed UBR-471 shell
  • BR-471D shell removed
  • UOF-471 projectile removed
  • Removed shell 53-OF-551
  • Removed UBR-551 shell
  • Removed UBR-551P projectile
  • Durability changed from 1010 to 1200 units.
  • The cost of researching the BL-9S gun has been changed from 44000 to 24000
  • The cost of researching the next vehicle in the branch, Object 704, has been changed from 176500 to 192500

Object 704

  • Added 152 mm D-4S gun
  • The cost of researching the next vehicle in the branch, Object 268, has been changed from 301000 to 239000

Object 268

  • UGN increased from 6L/6R to 11L/11R
  • Change the flight speed of the 152mm_UBR551M projectile for the 152mm_M64 gun from 760 to 950 m/s (this is an AP)

Object 140

  • Reinforced turret roof armor

USA

M46 Patton

  • Enhanced armor for towers
  • Removed 90 mm Gun M41 gun
  • Removed 105 mm Gun T5E1M2 gun
  • AP M77 projectile removed
  • Removed HE M71 shell
  • Removed HVAP M304 projectile
  • Removed AP T32M2 shell
  • Removed APCR T29E3M2 projectile
  • HE M11A2 round removed
  • Improved turret armor

France

A vehicle was added to updates 9.20 (to replace the AMX 50 Foch (155): * AMX 50 Foch B

AMX 50 100

  • The declination angle of the 90 mm DCA 45 gun has been changed from -6 degrees to -9 degrees
  • The declination angle of the 90 mm F3 gun has been changed from -6 degrees to -9 degrees
  • The declination angle of the 100 mm SA47 gun has been changed from -6 degrees to -9 degrees

AMX 13 75

  • The ammunition capacity of the 75 mm SA49 gun was changed from 42 to 44
  • Bat.-Châtillon 25 t
  • Bat.-Châtillon 25 t AP
  • The ammunition capacity of the 100 mm SA47 gun was changed from 30 to 42

AMX AC mle. 48

  • The spread of the 120 mm AC SA46 gun has been changed from 0.33 m to 0.37 m
  • The dispersion of the 120 mm AC SA46 gun when rotating the barrel has been reduced by 42%
  • A magazine loading system has been added to the 120 mm AC SA46 gun for the AMX AC mle turret. 48
  • Aiming time for the 120 mm AC SA46 gun for the AMX AC mle turret. 48 changed from 2.9 sec. up to 2.7 sec.
  • Increased hull armor
  • The ammunition capacity of the 120 mm AC SA46 gun was changed from 64 to 66

AMX 50 Foch

  • Gun dispersion due to movement of the AMX 50 Foch chassis has been reduced by 9%
  • The spread of the gun due to the movement of the AMX 50 Foch bis chassis has been reduced by 10%
  • Gun dispersion due to rotation of the AMX 50 Foch chassis has been reduced by 9%
  • The spread of the gun due to rotation of the AMX 50 Foch bis chassis has been reduced by 10%
  • The spread of the 120 mm AC SA46 gun has been changed from 0.33 m to 0.35 m
  • The dispersion of the 120 mm AC SA46 gun when rotating the barrel has been reduced by 30%
  • Added a magazine loading system to the 120 mm AC SA46 gun for the AMX 50 Foch turret
  • The aiming time of the 120 mm AC SA46 gun for the AMX 50 Foch turret has been changed from 2.3 sec. up to 2.5 sec.
  • Increased hull armor
  • The ammunition capacity of the 120 mm AC SA46 gun was changed from 64 to 68

AMX 50 Foch (155)

  • Added radio station SCR 619F
  • Added Saurer 1000F engine
  • Radio station SCR 619 removed
  • Removed Saurer engine
  • Increased hull armor
  • The elevation angle of the 155 mm AC SA58 gun has been changed from +12 to +18 degrees
  • The declination angle of the 155 mm AC SA58 gun has been changed from -5 to -6 degrees
  • The cost of the tank has been changed from 6,100,000 credits to 5 gold
  • The car was transferred from pumpable to promotional

AMX 30 1er prototype

  • Gun dispersion due to movement of the AMX 30 1er prototype chassis has been reduced by 11%
  • Gun dispersion due to movement of the AMX 30 A pré-série chassis has been reduced by 12%
  • Gun dispersion due to rotation of the AMX 30 1er prototype chassis has been reduced by 11%
  • Gun dispersion due to rotation of the AMX 30 A pré-série chassis has been reduced by 12%
  • Gun dispersion 105 mm mle. F1 for AMX 30 A pré-série turret changed from 0.33 m to 0.37 m
  • Gun dispersion 105 mm mle. F1 for AMX 30 1er prototype turret changed from 0.34 m to 0.38 m
  • Gun dispersion 105 mm mle. F1 when turning the AMX 30 A pré-série turret is reduced by 40%
  • Gun dispersion 105 mm mle. F1 when turning the AMX 30 1er prototype turret is reduced by 30%
  • Reload time for 105 mm mle gun. F1 for AMX 30 A pré-série turret changed from 9.9 sec. up to 8.7 sec.
  • Reload time for 105 mm mle gun. F1 for AMX 30 1er prototype turret changed from 10.2 sec. up to 9 sec.
  • Enhanced armor for towers

AMX 30 B

  • The spread of the gun due to the movement of the AMX 30 B chassis has been reduced by 25%
  • Gun dispersion due to rotation of the AMX 30 B chassis has been reduced by 25%
  • Gun dispersion 105 mm mle. F1 changed from 0.3 m to 0.36 m
  • Gun dispersion 105 mm mle. F1 when turning the turret has been reduced by 33%
  • Reload time for 105 mm mle gun. F1 for AMX 30 B turret changed from 8.9 sec. up to 7.8 sec.
  • Aiming time for the 105 mm mle gun. F1 for AMX 30 B turret changed from 2.1 sec. up to 2 sec.
  • Improved turret armor
  • Armor penetration of the OCC-105-F1 projectile for the 105 mm mle gun. F1 changed from 320 mm to 300 mm
  • Armor penetration of the OFL-105-F1 projectile for the 105 mm mle gun. F1 changed from 260 mm to 248 mm

Replacing F64_AMX_50Fosh_155 with F64_AMX_50Fosh_B
If F64_AMX_50Fosh_155 is researched:
explore the Saurer_F155 engine
explore radio station SCR_619_F155
explore tank F64_AMX_50Fosh_B
change crew specialization from F64_AMX_50Fosh_155 to F64_AMX_50Fosh_B (including deleted crew available for recovery)
transfer unallocated experience on the F64_AMX_50Fosh_155 tank to the F64_AMX_50Fosh_B tank
camouflages, inscriptions, emblems are transferred from F64_AMX_50Fosh_155 to F64_AMX_50Fosh_B with the same validity periods

If F64_AMX_50Fosh_155 is in the hangar:
unload additional equipment to the warehouse
disembark the crew at the barracks
replace the Saurer engine with the Saurer_F155 engine
replace the radio station SCR_619 with the radio station SCR_619_F155
add tank F64_AMX_50Fosh_B with slot to the hangar
Statistics remain on F64_AMX_50Fosh_155, marks on the barrel are not transferred

Adding a drum loading system to the F37_AMX50_Foch
Unload additional equipment to the warehouse.
Adding a drum loading system to F36_AMX_AC_Mle1948
Unload additional equipment to the warehouse

Japan

Type 5 Heavy

  • Type 5 Heavy chassis traverse speed changed from 22 to 17
  • Type 5 Heavy turret traverse speed changed from 20 deg/sec to 18 deg/sec
  • Reduced hull armor
  • O-I Experimental
  • Removed 10 cm Cannon Type 14 gun
  • Removed APHE Type 95 shell
  • Removed APHE Type 95 Toku Kou shell
  • Removed HE Type 14 shell
  • O-I Experimental turret traverse speed changed from 22 deg/sec to 20 deg/sec
  • Reinforced hull and turret armor
  • Maximum forward speed changed from 40 km/h to 25 km/h
  • Reduced hull and turret armor

Type 4 Heavy

  • Type 4 Heavy chassis traverse speed changed from 20 to 15
  • Type 4 Heavy Kai chassis traverse speed changed from 22 to 17
  • Type 4 Heavy turret traverse speed changed from 18 deg/sec to 17 deg/sec
  • Added AP Experimental Type 2 Toku Otsu projectile