What games can you play with a group? Fun games for a group of adults


JOKE GAMES

2. Rip off your hat

Two players can compete, or two teams can compete. A circle is drawn. Players enter the circle, each of them has his left arm tied to his body and a hat on his head. The task is simple and difficult - to take off the enemy’s hat and not allow him to take off his own. For each cap removed, the team receives a point.

3. What's behind you?

Clear pictures (drawings) and paper circles with numbers, for example: 96, 105, etc., are pinned on the backs of two opponents. The players converge in a circle, stand on one leg, tuck the other under the knee and hold it with their hand. The task is to stand, jump on one leg, look behind the opponent’s back, see the number and see what is drawn in the picture. The one who first “deciphers” the enemy wins.

4. Schools of fish

Players are divided into 2-3 equal teams, and each player receives a paper fish (length 22-25 centimeters, width 6-7 centimeters), tied on a thread with the tail down (thread length 1-1.2 meters). The guys fasten the horses with threads to their belts so that the tail of the fish freely touches the floor. Each team has different colored fish. At the leader’s signal, the players, running after each other, try to step on the tail of the “enemy” fish with their feet. Touching the threads and fish with your hands is not allowed. The player whose fish was picked leaves the game. The team with the most fish left wins.

5. Get out the boxes

Sit on a stool, cross your legs and, without touching the floor with your feet and hands, reach with your teeth the box of matches standing “on your butt” at one of the back legs of the stool. You can spin on a stool as you please.

6. Salute!

Salute with your right hand, and at the same time extend your left hand forward with your thumb extended, saying: “Wow!” then clap your hands and do the same, but quickly changing hands.

7. Spoon on a leg

The stool is turned over, and a blindfolded player stands with his back to each leg. A tablespoon is in the hands of the participants.

At the leader’s signal, they take three steps forward, turn around and try to quickly place and place the spoon on their leg. The first two to succeed win.

8. Shot the shot

1/3 cup of water is poured into several balloons. The balloons are then inflated to the same size. In the room (hall), circles with a diameter of 1.5 meters are drawn with chalk.

The participant must push the balloon “core” as far as possible, as is done in athletics. The one who pushed it the farthest wins.

9. Blow into the box

Empty the box of matches. Pull it out halfway and, putting it to your mouth, blow hard. The box can fly quite far. Hold an "air shooters" competition. With this paper box flying out of the box you can:

  • try to get into the small circle outlined in chalk,
  • shoot down a light paper target,
  • get the box into a basket installed on the floor,
  • try to set a record, i.e. “blow” the box through some kind of bar.

10. Who is faster?

The players are divided into two teams. The presenter gives two empty boxes without an inner paper drawer. Task: quickly pass the boxes to your teammates...with your nose. If the box falls, it is picked up, put on the nose, and the competition continues. Everything seems simple, but you can’t do it without dexterity.

11. Newspaper article

From the headlines of various newspapers and magazines, they must first be cut out; players must compose a short humorous story, a criminal chronicle, an official editorial, a feuilleton, a report, an interview, an essay, an announcement, an advertisement, etc. this requires paper, glue, a brush and a sense of humor. Forward!

12. Remember without looking

(visual memory)

Does each of us have a good idea of ​​what is almost always before his eyes in the room where he lives, where he studies?

Suddenly, without warning anyone, hold a competition to see who can more accurately say how many paintings are on the wall, what curtains are on the window, what pattern is on the wallpaper, who is taller - Kolya or Vitya, etc.

13. Drawing from words

(auditory and visual memory)

To play the game, it is necessary for one of the players to schematically depict on paper something not very complicated, for example, a house with smoke coming from the chimney and birds flying in the sky.

The presenter shows the picture to one of the players and then hides it. The one who saw it whispers to the second one what is depicted on it. The second whispers what he heard to the third, etc. The last to know the content of the picture is the one who will depict it.

What he drew is compared with the picture itself, then the quality of the oral story about it, in which all the players participated, is assessed.

Games and entertainment “on paper” have been familiar to people since
school desks They are distinguished by their simplicity and the fact that they can
capture and interest from the first minutes. For such games you
all you need is a sheet of paper (depending on each: checkered, lined
or blank), as well as a writing pen or pencil.

Games on paper:


  • Tic Tac Toe - a classic game for which
    you need to draw a grid of 9 cells. Decide on
    partner who will draw what (crosses or toes). Start the game
    Each move you make is one sign. The winner is the one who managed to draw three
    of the same sign horizontally, diagonally or vertically.

  • Sticks - For this game you will need a sheet of
    cell. On it you need to draw a geometric rhombus. Exercise
    each player - draw sticks inside the rhombus, which would occupy one
    side of the cell. If someone manages to find an unlocked cell
    (that is, sticks on three sides), he immediately draws the fourth, and inside
    your sign - a cross or a zero. The one who draws on the playing field wins
    more characters.

  • Hand - you will need a checkered piece of paper (you can do this
    or use in line). Outline your hand, inside its outline you
    numbers from 1 to 100 should be written in different places (confused). Same
    Your partner does the same on his piece of paper. Then you exchange
    leaves. The task is to take turns finding a number from 1 to 100 and circling it
    him after the discovery. While you are looking for it, your partner is drawing
    there are zeros around the outline of the hand. The one who draws a complete sheet wins
    zeros in the “free territory”.

  • Sea battle - in order to start the game, you
    two battlefields should be drawn (for each player). The field looks like
    in the form of a square 10 by 10 cells each (the top line is indicated
    letters: from a to i, and the left vertical from 1 to 10. Inside the field, each
    the player draws ships: 1 of 4 cells, 2 of 3, 3 of 2 and 1
    single). Your task is to shoot across the enemy field, calling
    coordinates, for example: “a-10” or “g-7”. The first one wins
    will “sink” all enemy ships.

  • Words - A long word is written on a piece of paper.
    The task of each player is to come up with as many small words as possible from
    long word. The one whose number is the largest will win.
    For example, the word “parallelogram” and the words from it: “pair”, “gram”,
    “Lego”, “goal”, “frame” and so on.

  • Word crossword - Write in the middle of the sheet
    long word. Your task is to add small or other words,
    which would consist of several letters of the original. The one who wins
    will be a maximum of words (1 word - 1 point), a long word (more than one
    letters - 2 points).

What cards can you play together?

Many people love to play cards, because they allow you to completely forget about time and have fun.


Interesting card games:


  • Fool - This is an old and familiar game to everyone. There are two
    types: “Ordinary fool” and “Flip-up”. The goal of the game is to beat the card more
    the highest of the same suit or any trump card. Each player receives 6 cards
    and as they are dropped, it replenishes its set. The one who has
    We're running out of cards.

  • Queen of Spades - players should have equal
    number of cards. Among them, all must be paired. Each one in turn
    the player draws a card from his partner without looking and, adding a pair to it, throws it away
    (for example: 9 cross and 9 diamonds). Among all the cards there is one -
    "Queen of Spades". The one who will have this card (it is the only one with
    which has no pair, since 1 queen is discarded from the deck immediately) and its
    the winner at the end of the game will be the losing side.

  • Trump card - lay the deck face down
    in front of. Designate a trump card (any suit) in advance and take turns
    turn over one card at a time. The one who is lucky enough to play trump card,
    takes the entire stack of turned over cards. The one who has the cards will lose
    more.

  • Drunkard - place the deck face down in front of
    yourself. Start turning over the cards one at a time. The one whose card will be
    more, will have to take the entire inverted stack. The loser in
    at the end there will be more cards.

Outdoor games for two at home without a computer: what to play?

An alternative to “harmful” computer games can be:
interesting active games that can be played at home or outdoors
air.


Games:


  • Edible or not edible - the task of this game
    is simple: everyone should guess what object their partner will name. IN
    Depending on this, he either catches or hits a small ball.
    The one who beats off the “edible word” or catches it loses
    "inedible"

  • Crocodile - this is a simple and very interesting game in
    to which everyone must show the word with gestures and movements. Pronounce
    Words and sounds cannot be made. The one who doesn't guess the word loses.

  • Cold or hot - your task is to hide
    some object at home or on the street. The partner is looking for him, and you help him
    do this by telling "hot, warm or cold" as it goes
    approaching the hidden thing.

  • A note - the game is simple and interesting: one participant
    writes words on his partner's back with his fingers, and he guesses the letters and
    makes up a word. The one who composes the most words wins.

  • Broken phone - for this game you will need
    a large number of children. Everyone sits in a row. The first child comes up with
    word and communicates it to his neighbor, but quickly and quietly. He passes it on
    exactly as I heard it. The latter speaks the word he hears loudly. If
    the word eventually turned out to be “spoilt”, everyone voices what they heard and
    this way the loser is revealed.

What games can adults play at home, in an apartment, without a computer?

Adult games are characterized by more complex thought processes, since they are mainly designed for logic.


Games:


  • Backgammon - for this you will need dice, checkers and
    special field for the game. The winner is the one who flips the checkers first.
    circle and returns to its place.

  • Chess - a logical game, the meaning of which is to seize someone else's territory and destroy the "enemy's army."

  • Checkers - the game is designed for white or black checkers to move to the opposite field and “destroy” the opponent’s checkers.

  • Guess who I am (Tarantino) - the game is very simple and
    fascinating at the same time. The names of the world are written on pieces of paper
    personalities (actors, singers, politicians). The leaves are mixed and each one is not
    looking at it, he selects one for himself, then attaches it to his forehead. Everyone's task is
    guess what kind of personality he got by asking leading questions.

  • Mafia - A complex turn-based game in the detective genre.
    The game should use regular or special cards;
    without the help of a leader.

What games can a husband and wife play at home, in an apartment without a computer?


  • Lotto - a classic game with which time is literally
    "flies unnoticed." To do this, you will need a special set of tickets and
    bag of barrels. The first person to fill their ticket with
    in numbers.

  • is a logic game in which you have to
    remove the blocks from the constructed tower, taking them out from the middle. Task -
    If you don't break the tower, the one whose tower crumbles will lose.

  • Truth or lie - each player tells
    two stories, one of which is fiction, and the second is true. The second task
    player to find out what is what. The one who knows his best will win
    partner.

  • Associations - your task is to think of a word
    and name all associations with it to your partner so that he
    guessed right. Whoever guesses the most words wins.

  • "What movie?" — To do this, players must be
    real movie buffs. Describe the main character's story without naming him
    name, and your opponent will guess the movie. The more correct
    answers, the more points.

What games can a guy and a girl play at home, in an apartment without a computer?

Games:


  • Towns- the task of each player to name the city on
    the letter that was the last in the already named word. You can also change
    The theme of the game, for example, is not the names of cities, but the names of flowers or dishes.

  • Strip cards - for a young couple, even an ordinary “Fool” will be much more interesting if everyone takes turns taking off their items of clothing.

  • Puzzles - buy a large puzzle picture and
    try to spend time together piecing it together. At that time
    you can discuss many life issues and tell interesting
    stories.

Collecting puzzles is an interesting pastime

What games can you play at home, in an apartment alone without a computer with a friend?

Games:


  • Fortune telling for the betrothed - interesting pastime
    for two young girls, especially since there are no options for fortune telling
    today there are many: on cards, wax, coffee
    thicker, by phone call and so on.

  • I believe it, I don’t believe it, your friend asks you a question about
    which you must answer correctly and incorrectly, and her task is
    choose the correct answer. The winner of the game will be the one who has
    more guessed answers.

  • "Weak" - in any game (be it cards, lotto or
    palms) may be “weak”. This is the very punishment that follows
    do. As a rule, this is a funny or shameful activity that
    not easy to implement.

What games can you play at home, in an apartment alone without a computer with your brother?

Games:


  • Domino - An interesting and exciting game of stacking dominoes.

  • Mosaic - you can put many interesting pictures together.

  • Constructor - build castles, houses or entire cities together.

  • active game with a special playground.


What games can you play at home, in an apartment alone without a computer with your sister?


  • Monopoly - An interesting, exciting logic game with many tasks and elements.

  • Modeling from plasticine or plasticine dough - modern play dough or plasticine will allow you to create interesting figures and have fun.

  • Puppet show - funny stories with toy characters will certainly amuse you and help you have an interesting time.

What can boys and girls between 10 and 14 years old play together without a computer if they’re bored?


  • Paper dolls - To play, you should draw and cut out dolls, and also come up with paper clothes for them.

  • I am a designer - Girls really like the game, so
    how it makes you feel like a real designer, creating
    fashion collections and showing off to your friend.

  • In a rubber band - This is a fun and active game in the fresh air.

  • To the hairdresser - It is very interesting to create hairstyles and styles for your girlfriends for girls.

What can you play together in the hospital?


  • Guess the melody - You need to sing a familiar song with your voice, and your partner in the game must guess it.

  • Coloring and drawing - A fun and relaxing experience that everyone will enjoy.

  • In the questionnaires - compiling interesting questions about hobbies and answering them.

  • Poetry- each player writes one line, which continues the previous one in rhyme.

The number of participants in these competition games is two or more people. They are capable of causing excitement among both players and spectators. They can be used at home at any festive event, be it a birthday, or just a get-together, at a picnic, and even at work during lunch break.

These games (Spinning the Bottle, checkers, roulette and many others) are for very adults. They will definitely amuse your friends and add variety to friendly gatherings.

"Flight of the card." Game of skill

What you need to play:

  • cards
  • a wastebasket (a shoebox, or even a hat).

At a distance of 2-3 meters from the line (from where you need to throw cards), place a shoebox or hat, or a waste paper basket. The presenter hands each player 5 cards and writes down their names. Standing behind the line (beyond the threshold) and WITHOUT CROSSING the border, each player tries to throw his cards into the box one at a time.

To begin with, a training round is conducted. If someone leans so far that they lose their balance and step over the line (threshold), their throw is NOT DEFENDED. Naturally, the winner is the one who manages to throw the most cards.

Jam jars

It’s also a game of skill, but also a test of patience.

What you need to play:

  • 6 jam jars
  • 6 tennis balls.

A couple of players are competing. 6 cans are placed close together on the floor. Each player receives 3 tennis balls and tries to throw them into the jars, standing on a pre-marked line (about 2-3 meters). This turns out to be not so simple. These balls are really bouncy!

Umbrella game

A duel between two players.

What you need to play:

  • 2 sticks
  • 2 glasses
  • scotch

Attach a glass to the end of the stick (use a twist-off holder for a mop or brush) with tape and fill it full with water (for fun they are called “umbrellas”).

2 people stand opposite each other and hold these umbrellas behind their backs by the very end. One of them asks a question, the second answers and takes 3 steps forward and 3 steps back, trying not to spill water. Then the second one asks a question to the first one. After 3 pairs of questions and answers, the game ends and the results are summed up: whoever has the most water gets 3 points; witty questions and worthy answers are also scored.

Collect an article

What you need to play:

  • photocopies of a funny article by number of participants
  • and the same number of envelopes.

The presenter makes several photocopies of the same article and cuts each photocopy line by line and puts each article in a separate envelope. Envelopes are distributed to all players and they must assemble an article from the lines. Whoever does it faster is the winner.

Cheerful handkerchief

What you need to play: a handkerchief.

The presenter throws a handkerchief. While he is flying everyone should laugh, as soon as he falls everyone should be silent. Whoever laughs is out.

I…

All players say: "I". To anyone who laughs, the presenter adds some funny, stupid, amusing word. And this player already says two words. In the end, the players’ remarks can be like this: “I’m a watermelon clunker jumping under the bridge...” In short, any kind of gobbledygook.

Lunch blind

What you need to play:

  • blindfolds according to the number of guests.

Everyone sits down at a fully set table, only forks are missing. Everyone is blindfolded. Now they must eat themselves and feed each other.

Eat chocolate

This game is suitable for friendly get-togethers between best friends or a pajama party. The main thing is to wrap the chocolate in many layers of newspaper or wrapping paper, and each of them must be wrapped with thread, without tying it. On the table on the cutting board lies a chocolate bar, wrapped in several layers of paper and tied with thread (each layer). There is a fork and knife nearby, and on the chair there is a hat, scarf and gloves. Players roll the dice and whoever gets a “six” puts on a hat, scarf and gloves and tries to use a knife and fork to get to the chocolate bar and eat it. Meanwhile, the rest of the players continue to throw the dice and whoever also gets a “six” takes the scarf, hat and gloves from the first player and continues what he started. The game continues until the chocolate bar is eaten (players eat a small piece of it).

Tell me a poem

What you need to play:

  • walnuts or large round candies.

Before starting the game, you need to remember a well-known poem. After this, you need to read these verses in turn with nuts (sweets) behind both cheeks. The phrases of the poem are quite funny. If the audience guesses the poem, the participant wins.

Comic concert

The players portray orchestra musicians, each plays some kind of “instrument”, including the leader. Suddenly the driver throws down his “instrument” and begins to play on the “instrument” of any player, who must quickly begin to “play” on the “instrument” of the driver. Whoever hesitates pays forfeit

Piggy bank

What you need to play:

  • trifle
  • capacity.

Each person is given a handful of change (the more, the better). Some container (for example, a three-liter glass jar) is placed at a distance of about 4-5 meters from the players. Players are invited to transfer coins into a jar, holding them between their legs and covering the distance separating them from the treasured “piggy bank”. The winner is the one who carries all the small change and spills the least amount on the floor.

Box with a surprise

What you need to play:

  • box
  • any thing.

The game is very fun and unpredictable, which makes it funny for both players and spectators. To the music, guests pass each other a box with a surprise. When the music stops, the person who has the box in his hands takes out of the box (DO NOT LOOK) the first thing he comes across and puts it on himself (and must not take it off, for example, until the end of the game or 1 hour, or until the end of the evening).

This could be a bib, a bonnet (cap, cap), huge panties or bra, a nightgown, etc. The competition is usually very fun, because everyone tries to get rid of the box as quickly as possible, and any thing taken out of it makes everyone else very happy .

Blow Me Out Race

A couple of players are competing.

What you need to play:

  • 2 pipettes
  • 2 feathers
  • 2 tissue paper circles (diameter 2.5 cm)
  • rolled into cones.

Everyone receives a pipette and a feather. The player's task is to move his feather from one edge of the smooth table to the other, using for this purpose the air coming out of the pipette when pressed. Do not touch the feather with the pipette. The winner is the one who is the first to send his feather across the entire table.

What's behind there?

Duel between 2 players.

What you need to play:

  • 2 pictures
  • 2 numbers drawn on paper.

Attach clear pictures to the players’ backs (for example, a picture of a hare, an airplane, a duck) and numbers (from 10 to 10) drawn on circles. Now each of them, standing on one leg, holds the other bent at the knee with his hand.

At the signal, starting to jump on one leg in this position, both try to see the picture and number on the back of the other. The one who manages to do this first wins. You cannot stand on the other leg!

Agility on feet

Another duel for two.

What you need to play:

  • chalk to draw circles
  • 2 ropes to mark these circles.

Two people stand in drawn circles (the diameter of the circle is 36-40 cm to fit 2 feet), located half a meter from one another. Each player stands in his circle on his left foot. And with his right foot, everyone tries to move his opponent from his place. The loser is the one who either touched the ground with his right foot, or jumped out of the circle, or fell and touched another player with his hand.

Writing on the go

Competition for several participants from 2 or more.

What you need to play:

  • A sheet of paper and a pen (pencil) for each participant.

All players line up in one line. Everyone receives a piece of paper and a pen. Who will reach the finish line faster and at the same time write a certain phrase legibly as they go?

Two Minute Walk

All participants line up in one line. The presenter notes the time and gives a signal to move. Everyone moves towards the opposite wall (or a pre-marked line), trying to touch it exactly 2 minutes after the start of the movement. The presenter notices and records the time of arrival of each player. The one whose time is closer to two minutes wins.

Hidden objects

The game requires attention.

What you need to play:

  • 15−20 different items
  • a list of these items.

Participants in the game receive lists containing 15-20 items hidden throughout the house, and the presenter arranges these items in advance so that they can be seen without rearranging or rearranging other things. Players walk around the house and, having discovered an item, they write its location on the list and move on without touching the hidden item. The winner is the one who is the first to hand over to the presenter the lists with the correctly indicated location of the items.

Bell ringer

The game is suitable for both children and adults; you can play it indoors, on a picnic or at any family event.

What you need to play: a bell.

A bell or several bells are hung around the “ringer’s” neck and his hands are tied behind his back so that he cannot hold the bells. Everyone else blindfolds themselves and tries to catch the “ringer,” who tries to move carefully between them so that the bell does not ring. Everyone is very happy when they catch, but not the right one.

Thieves

The game is suitable for any company, for any holiday.

What you need to play:

  • newspaper
  • a set of “treasures” or prizes.

The driver sits on the floor blindfolded. In front of him he laid out “treasures” (brooches, beads, bracelets...) or small prizes. He has a rolled up newspaper in his hands. The players are positioned around the driver at a distance of 1-1.5 meters. They take turns trying to steal his “treasures,” and the driver listens and tries to hit the approaching player with a newspaper. If he succeeds, the “thief” returns to his place empty-handed. The player who takes away the most “treasures” wins.

Free your friend

The age of the players is from 12 years.

What you need to play:

  • rope
  • blindfold.

A “friend” sits on one chair with his hands and feet tied, and a guard sits next to him with a blindfold. At some distance, the rest of the players sit around on chairs. The players try to free their "friend". The guard LISTENS and tries to prevent this from happening, if he touches any player, he is out of the game. Whoever manages to free the prisoner becomes a guard next time.

Musical falls

Everyone moves to the music, as soon as it stops the players must sit on the floor (Before starting the game, it is necessary to agree that you need to sit on the floor completely so that your buttocks touch the floor).

There are also interesting games that you can play in a group, for example, mafia.
Here are the rules of the mafia game:

Professional rules for playing Mafia

Ten people participate in the game. The presenter monitors the progress of the game and regulates its stages.

To determine the roles, the presenter distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black. “Reds” are civilians, and “Blacks” are mafiosi.

One of the 7 red cards is different from the rest - this is the card of the Sheriff - the leader of the “Reds”. “Blacks” also have their leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: “Blacks” must eliminate “Reds” and vice versa.

Read more...

Ten players sit at the gaming table. The host announces “night” and all players put on masks. After which, in turn, each player takes off the mask, selects a card, remembers it, the presenter removes the card and the player puts on the mask.

Participants wearing blindfolds tilt their heads down so that the movements of their neighbors or the play of shadows do not become a source of additional information for them.

The presenter announces: “The mafia is waking up.” Participants who received black cards, including the Mafia Don, take off their bandages and get to know each other and the Leader. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the “Reds”. The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The presenter announces: “The mafia is falling asleep.” After these words, “Black” players put on headbands.

The presenter announces: “Don is waking up.” Don opens his eyes and the Presenter meets Don. In subsequent nights, Don will wake up with the goal of finding the Sheriff of the game. Presenter: “Don is falling asleep.” Don puts on the bandage.

Presenter: “The Sheriff is waking up.” The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for "Blacks". Presenter: “The Sheriff is falling asleep.”

Presenter: “It’s a cheerful morning! Everyone wakes up."

First day. Everyone takes off the bandages. During the day there is a discussion. According to the professional rules of the Mafia game, each player is given one minute to express his ideas, thoughts and suspicions.

The Reds must identify the Black players and remove them from the game. And the “Blacks” will provide themselves with an alibi and remove a sufficient number of “red” players from the game. “Blacks” are in a better position because they know “who is who.”

The discussion starts with player number one and continues around the circle. During the day's discussion, players can nominate players (no more than one per player) with the goal of removing them from the game. At the end of the discussion, the candidates are voted on. The candidate who receives the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it is not voted on. During the following rounds (Days), any number of candidates are voted on. The one who drops out of the game has the right to the last word (duration - 1 minute).

There is a term in the game called "Car Crash". This is a situation in which two or more players receive the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and remain in the game. A re-vote takes place. If someone gets more votes, they are eliminated. If the players again gain an equal number of votes, then the question is put to a vote: “Who is in favor of all those voting leaving the game?” If the majority votes for elimination, the players leave the game, if against, they remain; if the votes are divided equally, the players remain in the game.

After the first circle, night falls again. During this and subsequent nights, the mafia has the opportunity to “shoot” (a gesture agreed upon at the beginning of the game). The “shooting” occurs as follows: the mafiosi who agreed on the first night on the procedure for eliminating the “Red” mafiosi “shoot” on the following nights (with their eyes closed!).

The presenter, after the words “the mafia is going hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at a given number at the same time, then the object is hit. According to the rules of the Mafia game, if one of the mafia members “shoots” at another number, or does not “shoot” at all, the Host records the miss. “Shooting” occurs by simulating a shot with your fingers. The presenter announces: “The mafia is falling asleep.”

Then the Presenter announces: “Don is waking up.” Don wakes up and tries to find the Game Sheriff. He shows the Leader a number on his fingers, behind which, in his opinion, the Sheriff is hiding. The presenter, with a nod of his head, either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader’s answer, the Sheriff falls asleep, and the Leader announces the beginning of the second day.

If the mafia eliminated a player at night, the Host announces this and gives the last word to the victim. If the mafia misses, the Leader announces that the morning is indeed good, and no one was hurt during the night.

The discussion of the second day begins with the next player after the player who spoke first in the previous circle.

During this and the next circles, everything happens in the same way as on the first day. Nights and days alternate until one team or another wins.

The game ends with the victory of the “Reds” when all the “Black” players are eliminated. “Blacks” win if there are an equal number of “Reds” and “Blacks” left.

Subtleties of the mafia game rules:

1.
The player must draw his game number.
2. The player has no right to swear, make a bet, or appeal to any religion, swear, or insult players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word “Honestly” or “I swear” in any form. For this violation the player receives a warning.
4.
The player does not have the right to deliberately peep at night. If this violation is detected, the player is removed from the game and is usually deprived of the opportunity to visit the Club for a long period. In case of involuntary peeping, the player is removed from the game.
5.
A player has the right to nominate only one candidate.
6.
The player has the right to withdraw his nomination as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of voting. The end of voting coincides with the Leader’s word “Thank you.” A vote placed after the word “Thank you” or together with the word “Thank you” is not accepted. The presenter counts the vote only if the hand touches the table.
9.
If during voting a player touches the table with his hand before saying “Thank you” and then removes it, he is immediately removed from the game.
10.
If a player does not vote, his vote is assigned to the last one voted.
11.
The “black” player has the right to “shoot” only once. The “shot” is considered effective only in this case. In all other cases (the player does not “shoot”, “shoots” twice), the Leader registers a miss. A miss is also recorded if the player “shoots” between the called Lead numbers.
12.
The “red” player at night does not have the right to indicate to the Sheriff who to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don who to check. For this violation, the player is removed from the game.
14.
The player does not have the right to sing, dance, hit the table, speak or perform other actions that are not within the scope of the players’ “nightly” behavior. For this violation, the player receives a warning from the Leader.
15.
Don and Sheriff are unable to check on the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
A player may not speak out of turn. For this violation he receives a warning from the Leader.
18.
The player has the right to speak during the day's discussion for no more than 1 minute. For failure to comply with the regulations, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For failure to comply with the regulations, the player receives a warning.
20.
After the Leader’s phrase “Night is coming,” the player must immediately put on the headband. In case of delay, the player receives a warning.
21.
The Host has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract players, c) other violations, the extent of which is determined by the Host.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcoholic and cheerful” state!) or insults another player, the player may be removed from the game by decision The presenter.
23.
According to the professional rules of the Mafia game, a player who receives three warnings is deprived of his word for one round. If a player receives a third warning after his performance in a circle, he is deprived of the floor for the next circle.
24.
The player receiving the fourth warning is removed from the game.
25.
A player who files a protest before the end of the game is removed from the game.
26.
The rules of the mafia game provide that a protest can be accepted for consideration by the Leader only after the end of the game.
27.
The game is canceled, its result is changed or replayed if the protesting team (entirely) + one player from among the opponents votes for the protest.
28.
A player who is eliminated from the game immediately leaves the gaming table.
29.
Whenever a player is removed from the game, he does not have the final say.

There are other rules for playing Mafia on cards. How to play Mafia is up to you, but the presented version of the rules of the Mafia card game is the most interesting and balanced. In any case, Mafia is an exciting psychological board game that can deliver incomparable intellectual pleasure.

Any event held at home must include competitions for a small company. They will help you have a fun and unforgettable time, as well as get to know each other better. But it is better to select them in advance to take into account the composition of the company and the preferences of each person. Fortunately, the choice of games and competitions for a small company is quite large, so this will not be a problem.

"Why are you here?"

At the very beginning of the event, you can hold an interesting competition that does not require special props. To do this, you need to prepare several pieces of paper on which answers to the most important question about why a person attended this holiday will be written. They can be very different:

  • eat for free;
  • I'm afraid to be alone at home;
  • no place to stay";
  • the owner of the house owes me a large sum.

All these pieces of paper are placed in a small bag. Each guest has to take out one of them and loudly voice what is written. Although there are no winners here, this game can definitely lift your spirits.

New Year competitions for a small company, made like this one, will definitely please the participants. Thanks to them, you can cheer everyone up at the very beginning, so that further games take place in a good environment.

"Picasso"

Interesting competitions for a small company were invented several decades ago, because just having a conversation is not always interesting, but you want to have some fun. One fun option is a game called Picasso. You need to play it in a not completely sober state, without leaving the table. To play the game, you need to prepare several identical images with unfinished details in advance.

The task for the guests is that they need to finish the drawings the way they want. It would seem that it couldn’t be simpler, but there is a small catch in this game - you need to fill in the missing details with the hand with which the person works the least (for right-handers - the left, for left-handers - the right). The winner in this case is determined by popular vote.

"Journalist"

Competitions for a small company at home should help people get to know each other better. One of them is “Journalist,” for which you will need to first prepare a box of paper with various questions written on it.

The participants' task is simple - they pass the box around in a circle, each guest takes out one question and gives the most truthful answer to it. The most important thing is not to write too frank questions so that the participant does not feel uncomfortable. You can ask about a funny incident in life, a New Year's wish, having a pet, an unsuccessful vacation, and so on.

After all the guests have answered, you will have to choose a winner. This is done by voting. Each player will have to point out the story that he liked the most (with the exception of his own). Thus, whoever has the most votes wins.

"Flight of the card"

Fun competitions for a small adult company are practically no different from children's games. A rather interesting and exciting option for entertainment is “Card Flight”. For it you will need to take regular playing cards and some kind of container for papers (basket, hat, box).

Players need to move a couple of meters away from the tank and draw a line there - this will be the start. Each participant is given exactly 5 cards, the names of which are written down by the presenter. Then people stand behind the drawn line and, without crossing it, try to throw all their cards into the box/hat/basket.

First, you need to conduct a practice round so that the participants test their strength. If a player does not maintain balance and takes a step beyond the line, his throw will not be counted. The winner is the person who was able to throw the most cards. If there are several winners (score the same number of points), then another round is held between them.

"The Umbrella Game"

The best competitions for a small company include a game designed for only two players. For it you need to stock up on the following props:

  • a pair of sticks;
  • two glasses;
  • wide tape.

You need to attach a glass to one end of the stick with tape and fill it with water. Then two participants stand opposite each other, take the opposite end of the sticks and put their hands behind their backs. One opponent asks the second a question, to which he answers and takes three steps forward, and then the same number back, trying not to spill water. In total, each participant must ask three questions. After this, the game ends and the winner is determined by the amount of water remaining in the glass.

"Jam Jars"

Fun competitions for a small group include games of dexterity and tests of patience. For this entertainment you will need to take 6 tennis balls and jam jars. Only two players take part in it.

The competition is held as follows:

  1. Glass containers are placed on the floor close to each other.
  2. Each player is given three balls.
  3. Participants move three meters away from the cans and take turns throwing their balls at them.

In this case, there can be only one ball in one jar. At first glance, everything seems extremely simple, but do not forget that such balls are quite bouncy, so it is unlikely that you will be able to throw them without a certain concentration and attention. The winner, of course, is the one who can send the most balls into the containers.

"Collect an article"

New Year's competitions for a small company are especially interesting, because the beginning of the year should be remembered for a long time. In a game called “Collect an Article,” you need to find a funny article from the Internet, print it in several copies (depending on the number of players) and prepare the same number of regular envelopes.

The presenter will have to cut each sheet into several strips (line by line) and fold them into envelopes. They are then distributed to the players, who must collect the text as quickly as possible. The winner is the one who puts the strips in the correct order the fastest.

"I"

The list of competitions for a small company should include a great game that every person knows about. For her, all the players sit in a circle and take turns saying “I”. If someone laughs, the presenter comes up with an additional word for him, which the person will have to pronounce after his “I”. Those participants who can no longer remember or pronounce their phrase without laughing will gradually drop out of the game. Whoever stays is the one who wins.

"Blind Lunch"

Everyone, without exception, likes competitions for a small group at a table, because in order to entertain yourself, you don’t need to leave the table at all. At any celebration you can hold a “Blind Lunch”. For this game you will need to bring blindfolds for all participants.

Players sit down at a regular holiday table with various dishes, but without cutlery (the only thing that can be placed in the center of the table is skewers). The presenter blindfolds them all and gives the command “start”. After it, participants will need to feed themselves and their neighbor by any means. The winner is the player who remains cleaner than the rest.

"Blow Me Off"

The two-player competition is great for both adults and children. For the race you will need to take a couple of pipettes, the same number of feathers and tissue paper circles with a diameter of 2-2.5 cm. The last props need to be rolled into cones.

Each participant is given a pen and pipette. The task is to propel your pen a certain distance using only the air coming from the pipette. At the same time, it is forbidden to wave your arms and blow in order to achieve the goal faster. Of course, the fastest participant wins.

"Agility on your feet"

Another game for a couple of participants helps test coordination and endurance. For it you need to stock up on chalk and a couple of ropes. Using this prop, you need to draw and fix circles, the diameter of which should accommodate the player’s two feet. Both participants stand on their right foot, keep their balance, and with their left they try to push their opponent beyond the boundaries of his circle. The loser is the person who touches the ground with his left foot or goes beyond his boundaries.

"Writing on the Go"

This competition can be held in any company. For this, each participant will need to be given one sheet of paper and a pen or pencil. After this, the players will need to line up in one line and, in a standing position, write the phrase that the presenter asked them. The one who completes the task faster and more beautifully wins.

"Free your friend"

The list ends with a game that is recommended for children over 12 years old. It can be played both at home and on a picnic or in some other place. The most important thing is that more than two people take part in it. Required equipment: blindfolds, rope.

You need to sit one person on a chair and tie his hands and feet. The second participant will act as a security guard who sits next to him blindfolded. The rest of the people are at a distance of a couple of meters from them. At a certain point, they must quietly approach the tied participant and release him. At the same time, the guard must determine by ear who is approaching and prevent release. The person who manages to untie his “friend” takes the place of the blindfolded player in the next game, and the one whom the guard touched is eliminated.