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Hello everyone, today we will talk about a more mysterious character Rogue and we will analyze one of his best branches both for PvE, but also in PvP - "Fight". In a simple way, a robber is called a Horn - from the English Rogue. Roga has long gained prestige for his individual skills. In PvE, this is an excellent raider with his hitting speed and casting poisons on the target. Today in this Hyde PvE we will talk about the “Combat” branch and reveal many secrets of the game for Combat rogue in 3.3.5.

Race Selection for Combat Rogues PvE 3.3.5

Horde:

"Troll"- has an excellent hast - buff, which, in combination with heroism, a potion of speed or a flurry, works for Ur. This is the strongest bonus of all races.

"Orc"- Gives specialization in the possession of axes - it will be easier for the rogue to collect a cap. Also, once every two minutes from a bloody rampage, you will have 322 points to the impact force.

"Undead"- PvE undeads have no bonuses at all, but this is the most favorite choice among all the robbers, since it is the animation that does its job. In general, “Cannibalism” and “Will of the Forsaken” are what this race is popular for.

Alliance:

"Human"- a small amount of skill will be a bonus, which is quite useful, and the presence of an analogue of the PvP trini - "Every man for himself."

"Night elf"- has the racial ability "Merge with the shadow" - for stealth it will work great.

Characteristics and caps of combat rogues 3.3.5 PvE

Accuracy- the main stat for Rogue in PvE. If the raid has PvE or , then the cap will be 237 units. If there are no these classes in the raid, then all 315 to the rating.

Mastery- the total cap will be 26 units to the rating. If you have Weapon Mastery in your build, then the cap will be 132 units.

Armor penetration rating- in 3.3.5 Arp for Combat Rogue will be the main characteristic, since all mechanics work on this indicator. Cap - 100 percent. If you have raised such trinis as: "Grim Chime" or "Mjolnir Runestone", then you should collect a soft cap anyway - 788 points to the rating. If you have taken the specialization in bludgeoning, then the cap will be equal to 85 percent.

Critical hit- Considering your chance to miss, the boss's chance to dodge, as well as the chance for glancing blows, then the crit cap should also be at least 100 percent. misses will be minimized with the Hit. Evasion will be reduced to zero by skill. However, glancing blows are not leveled in any way, since in mechanics for level 83 mobs this value is constant.

Speed— namely, its cap for any Rogues in PvE just unattainable. We collect as many as we can. The faster the attacks occur, the faster you will reach an excellent DPS level accordingly.

Build for Combat Rogue 3.3.5 PvE

First of all, to upgrade these talents as in the build, you need to decide what weapon your Rogue will run in PvE with. Since each species has its own talent. More on this below.

This layout is suitable if you walk axes or swords. “Chop, slash” there is no need to pump in if you walk with daggers or with a wrist. If you prefer to walk with a crushing one, then we pump in the talent of the same name.

Poisons and weapons for Combat Rogues 3.3.5 PvE

AT PvE Combat Horn can use virtually any weapon: fist, swords, axes, or blunt weapons. The best choice would be swords and axes for Rogues. In the right hand we take the sword, but in the left - it is the ax. According to the balance, in the right hand, the speed of your weapon should hit lower, while the ax that will be in the left hand should have maximum speed.

Combat Rog often uses two types of poisons in battle: "Deadly Poison" or "Quick-Acting Poison". In the right hand, the "slow" sword must be lubricated with "Quick Poison", and the "fast" ax in the left hand must be lubricated with the "Deadly Poison". This achieves perfect balance in each hand. It is the competent placement of weapons in the hands of Combat Rogue, as well as the application of poisons to it, that will affect your DPS. According to the mechanics of the Combat Rogue, it is this feature of the placement that gives the necessary balance between the right and left hand, which leads to the uniform operation of different weapons in two hands.

Rotation Kombat Rogues 3.3.5 PvE

I think you are aware that Combat Rogue in PvE differs precisely in that all damage will be built solely on physical attacks, which include special attacks and white Kombat Rogue attacks. On top of all this, the Roga commander in PvE has just an excellent burst: Blade Flurry, Killing Streak, Adrenaline. The rotation itself in PvE will be built according to the following cycle:
The "killing streak" in the rotation will work exactly for your energy. The cycle itself is not that complicated. There are several rotation options, but not all of them are capable of maximum DPS growth - and this is the main thing for Combat Rogues in PvE.

Bringing DPS Combat Rogues to Perfection

1. The “Meat grinder” should constantly hang on the target. If she slept, then you are just a Noob and you will not achieve good performance in DPS.

2. Only one finisher is used - "Evisceration", since the "Rupture" for Combat Rogi has become completely irrelevant.

3. Use your burst abilities when you have several targets in front of you, as well as when there is a need to switch and pour the entire burst at maximum speed.

4. For trash, use on CD "Killing Streak" in conjunction with "Blade Flurry". Use the OmniCC addon to display a digital cooldown on your spells.

5. "Adrenaline Rush" must be pressed precisely at the moments of procs from spells, trineks, etc.

Kombat Roga in the CLC - video on traffic police


Symbols for Combat Rogues 3.3.5 PvE

Of the large characters, you can put the following:
"Symbol of a killing spree" — standard;
"Meat Grinder Symbol" - My choice;
"Symbol of Blood Strike" — standard;
"Symbol of Adrenaline Rush" - often put;
"Symbol of Evisceration" - also suitable;

Small symbols for rogues It doesn't affect DPS at all. So see for yourself what suits you best. After all, the main thing with everything is at least some kind of individuality.

Enchanting Combat Rogue 3.3.5 PvE


Sockets for Combat Rogue 3.3.5 PvE

Brutal Earthsiege Diamond is a meta socket;
“Cracked or Clear Crimson Ruby” are red stones;
“Brilliant, faceted, or Ametrine of agility” are orange stones;
"Soft or Durable royal amber" - yellow stones.

With the help of these sockets, you can pull up the necessary stats to the cap. It's good that there are sets of stones that have combined indicators for hast and agila, crit and ArP. There are also balanced stones for hit and mastery, which can be used to supplement the lack of these indicators.

Food and Chemistry for Combat Rogue 3.3.5 PvE

Unfortunately, there isn't much to choose from here. The best potion in 3.3.5 will be Flask of Endless Rage, which will give you 180 attack power. For burst and speed, drink the Potion of Speed.
As for food for Combat Rogi, "Juicy Rhino Meat" is usually more suitable than "Fish Feast".

Remember that Roga is a rather serious character and they need to be perfectly mastered in order to achieve their perfection. The use of abilities during rotation, the correct distribution of skills in the build, the competent prioritization of characteristics will give their own. playing Combat Rogue in PvE 3.3.5 make sure that it is you who owns the Horn and not vice versa and you will succeed. With you was a site and best guide for Kombat Rogue 3.3.5 PvE.

As I said before, in PvE, only 2 specs are relevant for rogues. And if we covered the muti spec in the past, now it's time to tell you about all the features of the battalion rogue, so sit back, make some tea, I'll begin.

Combat Rogue is a melee master whose main damage is physical. Which fundamentally changes our gameplay and list of priority caps.

Now let's analyze the + and - battalion commander in comparison with the muti.

+ We have good burst damage and, no less burst ability, “Blade Flurry”, which allows us to deal not frail AoE damage.

+ In a good raid gear, a combatant can match the muti in DPS even on a single target.

+ Our dps does not depend on the change of target.

+ Melee fighters love our +4% buff to physical damage, which makes the battalion commander extremely popular in raids.

Now for the cons.

The first and fattest one. Kombat is highly dependent on the character's gear, and especially on the ARP hard cap. Which in turn will reduce its effectiveness and competitiveness in terms of DPS, compared to other classes, in a similarly weak gear.

The battalion commander needs a good weapon, since the main damage is physical, then more than half of our damage comes from weapon damage.

It requires a good knowledge of their abilities, and the behavior of the boss, for their competent and timely return.

Race.

The battalion rogue races are similar in usefulness to the muti spec, because I will post the same information in this section, but supplemented for the battalion commander.

Alliance

The Night Elves are in the lead here, or rather their ability, which allows us to upgrade 2 times per battle, while not feebly raising our total damage. And also a tasty feature, for those who like to wipe, will be a racial abil.

But, for a battalion horn, in addition to the Night Elves, Humans are also interesting, thanks to their delicious racial specializations: and.

Horde

Everything here is similar to muti spec.

Orcs- the greenest, but no less cute race. Of the abilities that are useful for us, it also increases our overall burst and dps on bosses with minions quite well.

trolls- One of the most nasty, in my opinion, but also the most useful races for the muti of a robber. And all thanks to the ability to increase the speed of auto-attacks by 20%, which, in conjunction with a macro on the flask, with a pool, will give an impressive burst of our pillar dps, because 30-40% of the total damage of the muti rogue is auto-attack damage.

Terminology

Standard dictionary, but for the battalion spec.

Ability designation

Sinister Strike - SS

Eviscerate - Avis

Killing streak - CS

Meat grinder - SND

Adrenaline Rush - AR

Blade Flurry - BF

Little Tricks - The Trix

Rupture - Rapcha

Cloak of Shadows - KOSH

Disappearance - Vanish

Fan of Blades - FOC

Designation of characteristics

Attack Power - AP

Agility - Agila

Speed ​​- Hasta

Accuracy - Hit

Mastery - Exp

Other

Rapid Poison - Poyzen IP Instance

Deadly Poison - DP- deadly poizen

Right hand - MH

Left hand - OH

Points in a series of receptions - CP

Talents and Symbols

Unlike the muti build, the battalion commander has 2 talent pools.

The first one is great for characters with a weak gear and is designed to relieve rape. This build shows itself well on characters with a small amount of ARP and allows them to keep the DPS bar at a decent level, because the rapcha ignores the target's armor.

The symbols for this build look like this.

The second build is ideal for encore equipment and is able to maximize the potential of the combat rogue in torn battles, with the presence of an ARP hard cap. Here we are discharging through evis, because the symbols for this build look like this:

Characteristics

Here we will analyze how and in what quantity to collect our characteristics in order to cause pain below the back in most of the aggressively minded population of Azeroth.

In this case, it is enough for us to score 320-360 hits in order to remove misses on targets.

Since the ARP is one of the stats that make up the combat rogue, collecting a hard cap for it is our priority goal.

The ideal crit cap is calculated by the formula:

100% - X% (sliding) - Y% (miss chance) - N% (dodge chance) in our case it is

100% - 24% - 10% - 0% = 66%, this should be the crit chance for all normal white attacks to become critical. But everyone knows that it is impossible to get it without sacrificing other stats. Therefore, we need to ideally score 51-53% crit, because by typing this value in a raid under buffs we will have 62-65% crit, which will allow most of our auto-attacks to become crits.

The hard cap of mastery is 26, but there are many nuances due to which this cap can be lowered.

stones

Since we mostly gem ARP in most nests, we put .

With a lack of hit, in the yellow nests, we put.

If you are going to hasta, then you can insert into the yellow nests.

Weapons and Poisons

Since our main, and concurrently, the only blow whose damage is scaled from weapon damage is SS (Insidious Strike), then in MX we take a slow weapon with a speed of 2.6

In OH, on the contrary, we take a fast weapon with a speed of 1.4-1.5 for good energy regeneration and a quick set of deadlock stacks on the target.

bis sheet

The best set of equipment for a combat spec looks like this:

This kit allows you to squeeze out the maximum ARP and "impact potential" for our rogue.

The rotation, as usual, is divided into 2 parts. The first opener and the second, directly, the main rotation. So, let's begin.

Opener:

Unlike muti horn, we have no reason to enter stealth, since we don’t have a “slaughterhouse” regenerator.

We open without stealth, drain all the energy on the SS (2-3 hits), later we discharge, the accumulated CP on the SND and start a series of murders. Why exactly? It's simple. This combination gives us the most burst at the start, because CC activates the trinis and we start the sequence under them.

Main rotation:

We gain 4-5 CP, through the SS, we discharge or, depending on the build.

Also, support the whole battle on yourself, if the SND falls soon, it is advisable to upgrade it from any number of CPs.

General Tips

Now I will share some tips and tricks for using cooldowns and playing a combat rogue.

The "adrenaline rush" combat rogue is used only on static bosses or at moments when you know for sure that the next 15 seconds, you will be able to continuously hit the enemy.

Blade Flurry is our AoE. It is used, first of all, in phases with servants, or if there are no such phases, on cd.

Killing Streak Our main and strongest burst. Deals huge damage + replenishes the entire bar of energy, which indicates in advance the need to drain all the energy before using it.

"Little Tricks" is our main attack on the tank or strengthening the top dd raid. It is advisable to use it on the tank, during the phase with the adds, so that they do not scatter.

Also, several combinations of basic bursts that will help you squeeze out the maximum amount of dps on several targets.

If a lot of adds or mobs came out that have less than 120k hp.

If there are 2-4 adds or mobs that survive 15 seconds of damage on their own.

If there are more than 4 adds or mobs.

Macros

The first and most basic. Trixes on the target of your target, most likely it will be a tank.

#showtooltip
/cast [@targettarget] Little tricks

Three finishers in one

#showtooltip
/cast Mincer; Laceration; gutting

Burst, preferably for phases with adds, if there are none, it is better to use under proc trine.

/cast Blade Flurry
/use Potion of Swiftness
/use 10 (add if you have accelerators enchanted on your gloves.)

Macro for knocking down the cast to the boss and warning about this raid.

/cast Kick
/s Downcast

Profession Bonuses

Professions and their bonuses for us, arranged in descending order of usefulness.

Engineering: The best profession for us. Provides us with 340 hastas for 12 seconds from + . Let's live on the cd of which will give us the greatest increase in dps of all prof. + .

It will also be very helpful for us.

Conclusion

In this guide, I told in detail how not to get into a puddle and collect the perfect robber in the combat branch. If you have any questions, I will try to answer them in the comments. With this, I want to end the line of guides on the robber and wish you good luck and high dps in raids.

In this guide, I wanted to tell you about the horn, or as they say: “about the robber”, as the best damage dealer. This guide will be a good helper for those players who have reached level 80 and have no idea what you can squeeze out of your character in raids. I will mainly focus on only those characteristics that are most important for a rogue. This guide will be more suitable for beginners, but I think experienced players will find a lot of interesting things for themselves.
I will bring to your attention two main PvE specs for the rogue - these are Combo and Muti. But let's start with a little repetition of Rogov's slang.

Weapons for the rogue 3.3.5.

MX is the right hand.
OH is the left hand.

Stats.
Agila is dexterity.
AP is attack power.
HAST - Speed.
HIT is accuracy.
EXPERTISE - skill.
ARP - rating for armor penetration.

Attack abilities.
Sinister is a bloody blow.
Evik is everyone's favorite gutting.
BF is a flurry of blades.
Thirst is the desire to kill.
Trix is ​​a little trick.
KOSH - cloak of shadows.
Vanish is disappearance.

CAP is the general bar for your stats. If you constantly increase e, then the effectiveness of your stats will greatly decrease, or will not give any result at all. An example for you is ARP, which, when raised above 100%, also does not give any result.

ARP - the price of this stat increases along with its growth. Upon reaching the normal level of CAP, your armor penetration rating increases to 100%, which makes your hits very painful. There is also a CAP software for ARP, but it is relevant if the robber has trini on ARP.

Expertise - the higher you raise this parameter, the less chance the target will have to dodge your attacks. The chance of a clone will be - 0, in the event that you gain an expertise cap of 26 units.

HIT - this indicator affects how often you will hit the mob (boss) level 83, with all types of attacks. Types of attacks - there are three of them: white, yellow, and poison attack and each attack requires a cap of 5/5 ACCURACY. Cap needs to score 1400 rating, and soft cap - 735; cap with maces 1190 and 535 (respectively cap and softcap).

HAST is a well-known indicator of the speed of your attacks. Haste cap is impossible to achieve in World of Warcraft with all possible equipment.

CRIT - I think that this is a useless thing in PvE raids, because the rogue's native crit is already initially pumped to a normal level.

For a cooler DPS, both in PvP tick and PvE battles, use macros for the Rogue, in the CLC you will not be hindered by knowing the tactics of the CLC, as well as a set of the best raid addons.

Best rogue addons:

PvE horn guide (PvE) KOMBAT - 15/51/5

This build is standard for a PvE rogue who wields either axes or swords. There are several options for which build to upgrade, but I would recommend this build to you.

Symbols for horn 3.3.5

The horn has three main symbols: "Symbol of the Insidious Strike", "Symbol of Rupture", "Symbol of Killing Streak".

Basic stats for rogues 3.3.5.
The first place must be given to the status - Yellow hit.


ArP fourth place - 700+
Fifth place – Ap/Aguila
I will give the sixth place to such a statue as Hast.
In seventh place - White Hit
Eighth place - Crete.

Rogue sockets 3.3.5



Red socket: "Cracked Crimson Ruby", but if you have already capped ArP, then insert "Bright Crimson Ruby".


Rogue Rotation 3.3.5

In your right hand, you need to take a slow weapon, which must be lubricated with a fast-acting poison. The slower the weapon in the right hand, the better. In the left hand, on the contrary, we put the fastest weapon and lubricate, of course, with deadly poison. Now I will explain why it is necessary to do so. When you hold a fast weapon in your left hand, you get more energy from the Combat Potential proc. "Hack, Slash" - You will get much more procs if you strike again with a weapon that is in your right hand. Also, if we hold a fast weapon in our left hand, then the deadly poison will also give more procs. If the boss already has five stacks of deadly poison, then the next time you cast, you will deal damage with the poison smeared on your right hand.
The slower the weapon in your right hand, the harder you will hit with your abilities.
THE BEGINNING OF THE FIGHT. I never advise you to start a fight with a gator, as you will spend a lot and waste all your energy. You should start immediately with an insidious blow, as soon as you score five combo points, immediately cut them into SND, then hang up the rapture and immediately bomb adrenaline, then BF, again gain combo points and lower them into Evik. It is only necessary to remember that throughout the battle there should be a rapture on the target, and SND on you. All of the above can be used on cooldown, but I usually don't use 20 seconds of combat for the first time.

Guide to the horn in PvE (PvE) 3.3.5a

Build look at the picture.

Build 51/18/2 is also popular

You make your own choice, but I will say that the difference in damage is minimal.

Symbols for rogues 3.3.5

We put the "Symbol of indefatigability."
The second is "Symbol of Violence".
The third is the "Symbol of the intent to kill."

Main stats for rogues 3.3.5

The first place must be given to the status - Yellow hit.
In second place is the hit CAP for poisons.
Third place will be given to expertise.
4th place AP
I will give fifth place to such a stat as Hast
Sixth place - Ap / Aguila.
In seventh place - White Hit
Eighth place - Crete.

Rogue sockets 3.3.5

Meta socket - "Diamond of the Cruel Earthsiege".
In place of the rainbow, we insert - "Tear of Nightmares".
Red socket: "Bright Crimson Ruby."
Orange: "Frozen Ametrine".
Yellow: "Durable royal amber", or "Soft royal amber".
In order for you to make your meta socket work, a tear should be inserted in place of the blue socket.

Profession bonuses:

From the mark we charm the shoulder to the master mark of the axe.
For gloves, engineering is suitable - "Hypervelocity Accelerators".
From leatherworking - "Fur lining" is used for bracers.
Incharka - Enchant Ring - Assault I.
Jewelcrafting gives three improved sockets.

Charcoals for rogi 3.3.5:

You should never save money on a piece of gear - this is my advice to you.
Weapon - charim "Berserk".
Charim on the head - "Magic sign of suffering."
On the shoulders - "Great Inscription of the Axe."
On the cape - "Speed ​​II".
Chest - "+10 to all stats."
We put on the bracers - "Storm II".
On pepper - "Crusher".
Belt - "Eternal Belt Yarn".
We put on the pants - "Ice Scale Leggings."
On boots - "Icewalker".

If you want to become the best DD, then remember!!!

Firstly, your desire is the main factor, and in the second place is the competition. If there is no competition for you, then you will already be in the top, and you will quickly get bored, and the competition will give you the opportunity to grow in the eyes of other players on the server.
If there are several robbers in the PvE raid, then it is necessary to agree on who will hang tricks on whom and when. Good teamwork will give you super DPS, but don't forget about aggro as the tank will have to work hard with you.
If there is blood DK in the PvE raid, then ask him to hang "Hysteria" on you. But perhaps he will refuse you, since at the same time he will sag in DPS.
It is always necessary to have in stock ingres for inchat and sockets, since you, having received a new piece of equipment from a killed boss, can always put it on right in instagram. Chemistry, however, also does not hurt, and feel free to demand buffs.

Basically, that's all I wanted to tell you about the horn in PvE gear. If you have any questions during the process, you can ask them in the comments, I will definitely try to answer you. And remember the most important thing is that there is no rogue guide that fits everyone, you are never afraid to experiment!!!